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  1. #1
    Player
    Liam_Harper's Avatar
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    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ssunny2008 View Post
    The mobility tax is still worth a lot as much as those classes are easy to play.
    We're at the stage where on some bosses the gap is so large that a 25-30th caster/melee dps will beat a 75th percentile phys ranged. It's actually much easier to play a melee at 25th than push a bard to 75th. Dancer is also in a rough spot where they only crawl out of the worst rdps slot at near max percentile with groups that are among the best in the world. The issue with the tax is that it doesn't account for skill at all. There is no reward for playing well. You could play really well and you'll still contribute less, you're just there for your 1% party buff.

    Does that mean it's a role designed for people who aren't great at the game then? Not really. The gap shortens marginally, but the phys ranged are still down at the bottom even at the lowest ranks. For players at lower skill levels, the problem is often uptime, reaction speed and raid awareness which are far larger losses than interrupting a cast or two or breaking melee range for a few GCD's. Those same problems apply to phys ranged, even DNC is high apm and easy to drift cd's and Bard has high apm, 2 Dots, songs and a gauge to juggle. If you aren't great at the game sadly a phys ranged won't fix that issue and magically boost your group contribution. The advantage of mobility at a range and no positions exists but it's a very small one when you get any experience at playing.
    (14)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Liam_Harper View Post
    snip
    As i´ve listed above, for me it´s up to the boss mechanics and how ppl got used to it, not to the classes. I understand the reasoning behind it and that there is an obviously safezone on caster / melees, because they´re somehow harder to play / have to take care about more. The bosses are just too predictable, works pretty much always the same and we barely get new exciting mechanics which force a dps loss for melees/caster. Especially if we compare them to melees, only E12s diamond dust is real pain (maybe even E9s somehow esp. for monks). It´s a bit of RNG and dangerous to keep uptime there. But overall for everything else like E10s, which has several mechanics where you´ve to leave the boss, melees got something against it. (backjump -> range attack -> dash, or ninjutsu / SSS) A lot of QoL and dumb downs of several classes did a lot to it obviously too.

    Work needs to be done everywhere of course, but the content is viable with any class and dps farm isn´t even part of the game. Either the boss is dead or not. And with phys. ranges you´re that happy one, who can always adjust to everything easily at any time in every content. You´re not just that 1% raidbuff, maybe to the top tier metaslaves, but the most don´t care about that.

    Another thing about the current tier is, how it´s calculated. I don´t know the scalings and if something got adjusted by SE. If the multipliers are the same like 3 tiers ago, of course the gap between the classes will get bigger and bigger as more stats will be thrown on us. It actually looks like that, when i check some numbers from the latest tier and compare them with the current one. If it´s really a thing, SE needs to fix that in the background. (Which is hopefully a thing with the 6.0 number changes.)
    (1)
    Last edited by ssunny2008; 02-13-2021 at 12:38 AM.

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Work needs to be done everywhere of course, but the content is viable with any class and dps farm isn´t even part of the game. Either the boss is dead or not. And with phys. ranges you´re that happy one, who can always adjust to everything easily at any time in every content. You´re not just that 1% raidbuff, maybe to the top tier metaslaves, but the most don´t care about that.
    Everyone relies on that 1%. Casual like most hardcore, it brings survivability aswell. Ignoring it would just be counter productive. (A little funfact: at the beginning of 5.0, ranged were SO LOW, it was theorycrafted that replacing a ranged with a BLM was a better choice for the "metaslaves")

    If every content is doable and dps does not matter, then there's no reason why rangeds are at a lower DPS. That logic doesn't works, we could nerf SMN/RDM just because "They have a res" or because "They have too many instant casts" and just answer to them "But every content is doable.". Any counter argument to that logic would just fuel the need to increase ranged utility/DPS.

    If DPS doesn't matter, then there's no reason to let the ranged at the bottom.
    If DPS does matter, then ranged needs to be buffed.


    Alas, if only it was DPS.
    SQEX do not care for ranged during this expansion, they cared so little they set Tactician/Troubadour/Samba at 180s at the beginning of the expansion.

    As for boss battle design, don't forget Eden's Verse. The most mobile tier, yet it was caster shining, not ranged, who remained at the bottom.
    The difference between a good and a bad player, is that one is prepared to face any change of situation and to react accordingly. RNG is necessary in Savage as it makes the bosses less predictable.
    If a Melee/Caster can't adapt, it's on them. Especially on content like E7S or E11S with very easy melee uptime.
    (4)

  4. #4
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CKNovel View Post
    snip.
    I just can repeat it again and again. Phys. range have a much easier life in any content and you can´t ignore that fact. You´ll never get interupt by anything that´s happening in the game, unless you missplay by yourself.

    First... i doesn´t mean that DPS shouldn´t be a thing. But everyone but some hardcore players don´t come up like "ih bard, please don´t unless you give us 1%!". I´ve played with double phys. range or even double classes and we finished bossfights in random parties. It doesn´t matter that much. Either the boss is dead or not.

    I could take your example and turn it the other way too. At the moment phys. range will be nearly even to melees or caster, you´ll see them everywhere and probably one 2 phys. range parties with melee + caster for that 1% buff. Just because it´s easier to play. The chances to beat the boss will significantly increase, just because the chance to die, to do a mistake, to get interupted, whatever is way lower on phys. range chars and the player.
    Next to those facts, which are probably SE thoughts behind it, they follow a clear route how a raid party should looks like. You see it at the content and the stuff which is going to happen. 2 tanks + 2 melee + 1 phys. + 1 caster + 1 pure and 1 shield heal.

    And you say it in the end again. "If a Melee/Caster can´t adapt, it´s on them.". And yes, that´s stuff SE is keeping in mind and it´s a minority of players who can do this pretty well. Here again, it´s way easier to learn the phys. range rotation and just play it down without any real stuff you´ve to adjust too. That´s why classes who has a "harder life" from beginning will do more damage if they´re played well.

    I understand your point and i would be with you if the gap would be THAT issue, but it isn´t at the moment. 1-2k which is more player based and just a real thing when you look at the top players is still "ok". A bigger gap would be an issue or the moment when the range damage is not enough to beat the content. Imagine range get their 2-3k dps buff, so the content will adjusted to it and if a melee / caster isn´t able to play it perfectly down, you´ll fail. It just doesn´t make sense.

    Overall more support and deeper game design is another thing. It´s definately welcome and if ranges finally have something real to care about, i wouldn´t mind if they do similar damage as melees. Sry to say that, but imo this is just an elitist fflogs farming issue to me than anything else. Players would´n´t even get the difference without it and specialized farming groups with RNG luck, uptime strats, whatever. But this is not part of the game and nothing SE cares about. The game is obviously build for midcore players / casuals and it´s more like SE expect players to do mistakes, to miss the uptime, whatever.
    In kind of the classes, i would even say that the internal testers of SE are double-lefthanded anyway. Maybe they do even expect that every player plays with the given equipment instead of building on BIS gear, which could last in even damage numbers in their internal calculation. Who knows....

    Try out monk if you want. It got dumb´d down, but the pressure on you in kind of rotation, positionals, adaption and hurry buttonsmash is still a thing to do good damage. I´m pretty sure the most won´t get decent dps numbers.
    (1)
    Last edited by ssunny2008; 02-13-2021 at 04:42 AM.

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Those same problems apply to phys ranged, even DNC is high apm and easy to drift cd's and Bard has high apm, 2 Dots, songs and a gauge to juggle. If you aren't great at the game sadly a phys ranged won't fix that issue and magically boost your group contribution. The advantage of mobility at a range and no positions exists but it's a very small one when you get any experience at playing.
    Just got in my mind.

    What you claim are player made issues or missplays. Those can happen everyone at any time, no matter the class you´re on. What can interupt melees or casters... is the game.

    As caster you can get easily fckd up by bad RNG mechanics like the shadows in E10s. The first shadows and their placement, can decide a lot about how a BLM have to go on. Same with melees if the boss turns or that you´re forced in a spot like E9s platforms. I don´t have 1000 years of true north to get ride of this.

    For example, i do every fight twice per week with 2 different statics as tank and monk. We´re away from practicing, but i still want to raise my DPS of course and especially E9s is a killer for me and i had a hard time to reach my 22k (90) on monk lately. All this just because the boss might turn or not. You get the wideangle or the other one first or not, which comes directly into all my cooldowns. Than i´m staying east on the platforms and have to spam RoE or true north all day long as long as the boss isn´t looking north directly, otherwise i have like 1mm to play my positionals. At E11s it makes even a difference if i´m on M1 or M2 as much as if fire or lightning side-mechanic comes first.
    Tbh, i enjoy monk, but in such fights that just fck up my whole gameplay again and again i would like to be that phys. dps. I would move into a safezone and i can freely perform my rotation. I don´t have to adjust, i don´t have to click RoE/TN 10 times, i don´t get fckd up because the boss turns in a RNG direction, whatever happens.
    When the game is throwing tons of shit on me, i wouldn´t care about it much if i would play phys. range. That there are some world 1 players with 26k dps, is because they practice and practice again. They´re going in with a top team, waiting for that lucky RNG, they time their buffs and and and... This is not possible with randoms or standard statics who play 2-3 times a week for a couple of hours to progress a little bit.

    I´m up for any boss changes, more support skills and more depth (on every class), but not for more / similar damage on phys. range classes, as long as they can do whatever they want, whenevery they want. But of course, the gap shouldn´t be somewhere like 5k in the end. 1-2k in average based on the boss seems fine to me.
    (0)
    Last edited by ssunny2008; 02-13-2021 at 01:25 AM.

  6. #6
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Liam_Harper View Post
    We're at the stage where on some bosses the gap is so large that a 25-30th caster/melee dps will beat a 75th percentile phys ranged. It's actually much easier to play a melee at 25th than push a bard to 75th. Dancer is also in a rough spot where they only crawl out of the worst rdps slot at near max percentile with groups that are among the best in the world. The issue with the tax is that it doesn't account for skill at all. There is no reward for playing well. You could play really well and you'll still contribute less, you're just there for your 1% party buff.

    Does that mean it's a role designed for people who aren't great at the game then? Not really. The gap shortens marginally, but the phys ranged are still down at the bottom even at the lowest ranks. For players at lower skill levels, the problem is often uptime, reaction speed and raid awareness which are far larger losses than interrupting a cast or two or breaking melee range for a few GCD's. Those same problems apply to phys ranged, even DNC is high apm and easy to drift cd's and Bard has high apm, 2 Dots, songs and a gauge to juggle. If you aren't great at the game sadly a phys ranged won't fix that issue and magically boost your group contribution. The advantage of mobility at a range and no positions exists but it's a very small one when you get any experience at playing.
    The issue is you're comparing to a melee. You should only be comparing your performance and effort among your fellow ranged. If a healer is busting their butt keeping the party alive and do damage, do you see them complaining that they aren't doing BLM damage because their BLM was drooling? No. Similarly, as a ranged, you should only look at your fellow ranged because while melee/ranged/caster are all DPS, they are different roles. The only reason they aren't separated further in the UI is for convenience lol.
    (0)

  7. #7
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rai_Takara View Post
    The issue is you're comparing to a melee. You should only be comparing your performance and effort among your fellow ranged. If a healer is busting their butt keeping the party alive and do damage, do you see them complaining that they aren't doing BLM damage because their BLM was drooling? No. Similarly, as a ranged, you should only look at your fellow ranged because while melee/ranged/caster are all DPS, they are different roles. The only reason they aren't separated further in the UI is for convenience lol.
    Not really, ranged, casters, and melee all compete for the same 4 spots of a full party. If a ranged job isn't up to snuff then you can easily replace them with a melee job, but you can't say that about replacing tanks and healers with dps jobs regarding savage level content since the former needs 2 tanks to deal with tankbusters, and the latter is extremely difficult if not borderline impossible to solo heal in E11S and E12S
    (2)

  8. #8
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Dogempire View Post
    Not really, ranged, casters, and melee all compete for the same 4 spots of a full party. If a ranged job isn't up to snuff then you can easily replace them with a melee job, but you can't say that about replacing tanks and healers with dps jobs regarding savage level content since the former needs 2 tanks to deal with tankbusters, and the latter is extremely difficult if not borderline impossible to solo heal in E11S and E12S
    They don't. That's why the 1% buff exists. You can't omit a role without a penalty. That penalty, along with reduced LB generation is far worse than having a lower performing DPS (better to bring that 25th melee for that 1% rather than replace him with a 75th caster).

    Ranged compete for the ranged spot.
    Casters for the caster spot.
    Melee of the melee spot.

    The 4th spot is a free slot. This usually goes to the higher DPS of course, like caster or melee, but ranged isn't uncommon. Regardless, every role has a spot secured.

    Quote Originally Posted by Dogempire View Post
    Mitigation? Casters and Melee have it too
    You surely must be joking if you ignore that ranged DPS is the only DPS sans healers that can mitigate damage regardless of type and without needing a boss to target. Feint is useless 9/10 so even that isn't something melees can count on.

    Quote Originally Posted by Dogempire View Post
    The ranged role needs something impactful to make it worth taking other than some welfare 1% party stats buff.
    The 1% is impactful. Bringing us for the 1% is exactly the same as bringing us for mobility or bringing us for some one off skill like MP refresh. In fact, more impactful because unlike a ranged who refuses to press their support buttons, at least the 1% is guaranteed regardless of player skill.
    (3)
    Last edited by Rai_Takara; 02-18-2021 at 11:12 AM.

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rai_Takara View Post
    The 1% is impactful. Bringing us for the 1% is exactly the same as bringing us for mobility or bringing us for some one off skill like MP refresh. In fact, more impactful because unlike a ranged who refuses to press their support buttons, at least the 1% is guaranteed regardless of player skill.
    Let me put it this way, make ranged impactful without making the role get a shoe-in because of the XIV equivalent of affirmative action. A class being required because of a 1% buff that would otherwise be dropped without it isn't actually being chosen on merit, but rather on welfare.

    Ranged isn't any more useful than the other roles, it doesn't do more damage, it isn't a better support, it doesn't mitigate better, it just gives a 1% buff.
    (10)

    Watching forum drama be like

  10. #10
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rai_Takara View Post
    The 1% is impactful. Bringing us for the 1% is exactly the same as bringing us for mobility or bringing us for some one off skill like MP refresh. In fact, more impactful because unlike a ranged who refuses to press their support buttons, at least the 1% is guaranteed regardless of player skill.
    Sorry, I know this is your opinion but what a terrible take and depressing if that is the actual reason why we lost so many of our support skills. That's like saying, "Hey, skilled players who enjoyed and took advantage of things like Foe's Requiem, original hyper charge, refresh, palisade, dismantle, original troubadour, etc? We understand you love these abilities and that you've put a lot of work into learning and getting the best use out of them, but because a bunch of really bad players never bothered pressing them anyway, we're gonna take that away from you. But don't worry, we're gonna give you another buff. You get it just by existing. and those bad players who never learned how to play your job properly? They get it too."

    I'm sorry but if that's the justification, then every ranged player who takes umbrage with it has 100% justification to complain about it. Delete skill expression and lower the ceiling just because bad players couldn't be bothered? I wouldn't care if it gave a 5% damage buff. That's just garbage.
    (7)

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