You can always the instance and queue for a different one with a better composition. Its not like there's a 30 min or mettle penalty.
Happened in some of my DR runs where a person leaves immediately, but outside of no LB3s, its still doable.
Last edited by myahele; 02-16-2021 at 03:09 PM.
By the time you make it to Delubrum, you should have plenty of lost actions, even the grey pots are 100% better than no pot at all.Normally, I would be inclined to agree. However, Delubrum simply doesn't encourage that mentality. In fact, it arguably does the opposite. While the devs want players to experiment with lost actions, you're rewarded with practically none upon completing Delubrum itself. This pushes people to go out of their way to farm potential actions for no real benefit, or worse. It just wastes time. If I've already setup DPS actions, I'm far less inclined to throw them away to slot in tank ones since now I have to go out of my way to farm both. What makes this design worse is the relic forces you out of Bozja, thus eliminating a passive way of collecting fragments. Instead of having us spam CT for the hundredth billionth time, they could have us farm rank 3, 4, 5, S mobs.
Simply put, the cost outweighs the needed commitment. If people see Delubrum can be cleared without much or any Lost Actions, they aren't going to experiment and potentially waste actions they'll then have to spend time farming—especially if their only motivation is progressing their relic. By the time they reach Delubrum, it's more of a "I want this grind to be over with" then "Hmm, might be fun to try this out."
The devs did a horrendous job with the relic this expansion. Delubrum's lackluster rewards is one such problem.
And yet those roles did magically disappear, because the instance isn't guaranteed to give them to you, and you can use lost actions to play a different role.
I think the point is, this would be fine if it was fully optional side content that people only did because they enjoyed the unusual battle composition approach. But instead it's been placed as a roadblock to other content, specifically the relic weapon, that everyone is expected to run repeatedly whether they enjoy the alternate approach or not.
Personally I feel like the lost-action system is obtuse and it's not clearly set out what you should be doing with it. If there was a simpler version where you pick your preferred role and automatically get assigned those stat adjustments and extra skills, it might feel a bit less confusing and easier to engage with.
Certainly for me, if it was as simple as "pick your role" then there'd be fun and novelty in going in as a particular job but then playing it as something else. DPS swordsman? Healing dancer? Tank the whole thing as as mage? If you could freely muck around it could be great, but needing to acquire and set up the right mix of lost actions makes it cumbersome.
Last edited by Iscah; 02-16-2021 at 03:28 PM.
This isn't tank-and-spank content, you need to use creative and optimal lost actions to even clear DR savage. The normal mode is setting up people to understand the fights and what is best to use, second people who don't even use an essence practically make the run longer because of no extra damage buffs. If they have tightened normal mode where it's required to use a few, that'd be even better. The savage version has required lost essence use because of DPS checks, and 1:1 battles. Versus normal mode people can pick up bodies for days on queen and clear.I think the point is, this would be fine if it was fully optional side content that people only did because they enjoyed the unusual battle composition approach. But instead it's been placed as a roadblock to other content, specifically the relic weapon, that everyone is expected to run repeatedly whether they enjoy the alternate approach or not.
Personally I feel like the lost-action system is obtuse and it's not clearly set out what you should be doing with it. If there was a simpler version where you pick your preferred role and automatically get assigned those stat adjustments and extra skills, it might feel a bit less confusing and easier to engage with.
Certainly for me, if it was as simple as "pick your role" then there'd be fun and novelty in going in as a particular job but then playing it as something else. DPS swordsman? Healing dancer? Tank the whole thing as as mage? If you could freely muck around it could be great, but needing to acquire and set up the right mix of lost actions makes it cumbersome.
If you want "pick your role", that content is elsewhere.
Hm. As far I remember the black text boxes at unlocking Delubrum they said, you can change your job after entering. I can't read it again, as I currntly have no char left for unlocking without much effort. Did anyone even tried it?
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
DR is still mandatory for the first run because of the story and I doubt that those who dont care about Bozja will have big amount of actions ready.
It does require at least rank 10 and a run of castrum to unlock, and I don't think someone will have made it to rank 10 and through castrum with 0 fragments. The quests themselves award a few, as I recall. Granted they may have fragments that aren't exactly optimal for any particular kind of loadout but if these are players who don't really care about bozja or castrum we're talking about here, they can just use anything at all and it'll help. There isn't a particular need for them to be concerned with running out or using their good stuff before they need it because they're never going to need it later.
This. Just putting on Lost Protect and Lost Shell (which are infinite use) and using them to buff allies is good enough, since that helps with damage taken in Delebrum.It does require at least rank 10 and a run of castrum to unlock, and I don't think someone will have made it to rank 10 and through castrum with 0 fragments. The quests themselves award a few, as I recall. Granted they may have fragments that aren't exactly optimal for any particular kind of loadout but if these are players who don't really care about bozja or castrum we're talking about here, they can just use anything at all and it'll help. There isn't a particular need for them to be concerned with running out or using their good stuff before they need it because they're never going to need it later.
I have lost shell on my bars 100% of the time, and it's almost never useful because so many bring lost protect/shell.
When I que in and see half of the team is already getting it applied it feels like I might as well have a dead slot.
Especially in the new raids with their 2 hit death thing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.