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  1. #91
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bacent View Post
    Title. Got into an instance with like 20 DPS and 4 heals. No tanks.

    0/10 would program like this again.
    You can always the instance and queue for a different one with a better composition. Its not like there's a 30 min or mettle penalty.

    Happened in some of my DR runs where a person leaves immediately, but outside of no LB3s, its still doable.
    (3)
    Last edited by myahele; 02-16-2021 at 03:09 PM.

  2. #92
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Normally, I would be inclined to agree. However, Delubrum simply doesn't encourage that mentality. In fact, it arguably does the opposite. While the devs want players to experiment with lost actions, you're rewarded with practically none upon completing Delubrum itself. This pushes people to go out of their way to farm potential actions for no real benefit, or worse. It just wastes time. If I've already setup DPS actions, I'm far less inclined to throw them away to slot in tank ones since now I have to go out of my way to farm both. What makes this design worse is the relic forces you out of Bozja, thus eliminating a passive way of collecting fragments. Instead of having us spam CT for the hundredth billionth time, they could have us farm rank 3, 4, 5, S mobs.

    Simply put, the cost outweighs the needed commitment. If people see Delubrum can be cleared without much or any Lost Actions, they aren't going to experiment and potentially waste actions they'll then have to spend time farming—especially if their only motivation is progressing their relic. By the time they reach Delubrum, it's more of a "I want this grind to be over with" then "Hmm, might be fun to try this out."

    The devs did a horrendous job with the relic this expansion. Delubrum's lackluster rewards is one such problem.
    By the time you make it to Delubrum, you should have plenty of lost actions, even the grey pots are 100% better than no pot at all.
    (0)

  3. #93
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Quote Originally Posted by Brightamethyst View Post
    There already are specific roles. Tanking is still tanking whether you're a DRK, or a MCH with essences. Roles didn't magically disappear just because they changed the queue requirements.
    And yet those roles did magically disappear, because the instance isn't guaranteed to give them to you, and you can use lost actions to play a different role.
    (0)

  4. #94
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TurtlesAWD View Post
    And yet those roles did magically disappear, because the instance isn't guaranteed to give them to you, and you can use lost actions to play a different role.
    I think the point is, this would be fine if it was fully optional side content that people only did because they enjoyed the unusual battle composition approach. But instead it's been placed as a roadblock to other content, specifically the relic weapon, that everyone is expected to run repeatedly whether they enjoy the alternate approach or not.

    Personally I feel like the lost-action system is obtuse and it's not clearly set out what you should be doing with it. If there was a simpler version where you pick your preferred role and automatically get assigned those stat adjustments and extra skills, it might feel a bit less confusing and easier to engage with.

    Certainly for me, if it was as simple as "pick your role" then there'd be fun and novelty in going in as a particular job but then playing it as something else. DPS swordsman? Healing dancer? Tank the whole thing as as mage? If you could freely muck around it could be great, but needing to acquire and set up the right mix of lost actions makes it cumbersome.
    (7)
    Last edited by Iscah; 02-16-2021 at 03:28 PM.

  5. 02-16-2021 03:55 PM

  6. #95
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Iscah View Post
    I think the point is, this would be fine if it was fully optional side content that people only did because they enjoyed the unusual battle composition approach. But instead it's been placed as a roadblock to other content, specifically the relic weapon, that everyone is expected to run repeatedly whether they enjoy the alternate approach or not.

    Personally I feel like the lost-action system is obtuse and it's not clearly set out what you should be doing with it. If there was a simpler version where you pick your preferred role and automatically get assigned those stat adjustments and extra skills, it might feel a bit less confusing and easier to engage with.

    Certainly for me, if it was as simple as "pick your role" then there'd be fun and novelty in going in as a particular job but then playing it as something else. DPS swordsman? Healing dancer? Tank the whole thing as as mage? If you could freely muck around it could be great, but needing to acquire and set up the right mix of lost actions makes it cumbersome.
    This isn't tank-and-spank content, you need to use creative and optimal lost actions to even clear DR savage. The normal mode is setting up people to understand the fights and what is best to use, second people who don't even use an essence practically make the run longer because of no extra damage buffs. If they have tightened normal mode where it's required to use a few, that'd be even better. The savage version has required lost essence use because of DPS checks, and 1:1 battles. Versus normal mode people can pick up bodies for days on queen and clear.

    If you want "pick your role", that content is elsewhere.
    (4)

  7. #96
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Hm. As far I remember the black text boxes at unlocking Delubrum they said, you can change your job after entering. I can't read it again, as I currntly have no char left for unlocking without much effort. Did anyone even tried it?
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #97
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by RyuDragnier View Post
    If you wanted an easy solution, you wouldn't be in DR to begin with. PotD can give the relic item drops too, and it's far easier than DR.
    DR is still mandatory for the first run because of the story and I doubt that those who dont care about Bozja will have big amount of actions ready.
    (3)

  9. #98
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Quote Originally Posted by Alleo View Post
    DR is still mandatory for the first run because of the story and I doubt that those who dont care about Bozja will have big amount of actions ready.
    It does require at least rank 10 and a run of castrum to unlock, and I don't think someone will have made it to rank 10 and through castrum with 0 fragments. The quests themselves award a few, as I recall. Granted they may have fragments that aren't exactly optimal for any particular kind of loadout but if these are players who don't really care about bozja or castrum we're talking about here, they can just use anything at all and it'll help. There isn't a particular need for them to be concerned with running out or using their good stuff before they need it because they're never going to need it later.
    (1)

  10. #99
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TurtlesAWD View Post
    It does require at least rank 10 and a run of castrum to unlock, and I don't think someone will have made it to rank 10 and through castrum with 0 fragments. The quests themselves award a few, as I recall. Granted they may have fragments that aren't exactly optimal for any particular kind of loadout but if these are players who don't really care about bozja or castrum we're talking about here, they can just use anything at all and it'll help. There isn't a particular need for them to be concerned with running out or using their good stuff before they need it because they're never going to need it later.
    This. Just putting on Lost Protect and Lost Shell (which are infinite use) and using them to buff allies is good enough, since that helps with damage taken in Delebrum.
    (0)

  11. #100
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RyuDragnier View Post
    This. Just putting on Lost Protect and Lost Shell (which are infinite use) and using them to buff allies is good enough, since that helps with damage taken in Delebrum.
    I have lost shell on my bars 100% of the time, and it's almost never useful because so many bring lost protect/shell.
    When I que in and see half of the team is already getting it applied it feels like I might as well have a dead slot.
    Especially in the new raids with their 2 hit death thing.
    (2)

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