Yoshi-P's face more said, "I hope Bandai-Namco (the major rival who owns Gundam) doesn't give us to much flak over this."I wouldn't say Sage is inspired from solely Gundam, as the Nouliths combine both mechanized technology and mind control. I think that might be why when "Gundam" was brought to Yoshi-san's attention, his facial expression kind of read, "Well... not entirely". It's going to be interesting to see the various designs of the Nouliths.
This would make for a lovely interview with whoever is leading the job design team.
Meanwhile what we don't know:
Will shields finally stack or continue to be inferior to raw hp?
Will healers get some resemblance of a downtime back aside from pressing 2, 1, 1, 1, 1 etc or will we be stuck as "pure healers" again
Will the stat squish be weighted to make healing requirements heavier or are we gonna be in the same state as before with 75% of our buttons being dps
Will mp become a resource again rather than just a limit on raises?
Are the devs going to acknowledge and fix the monumental volume of problems on healers they added in throughout stormblood and budgetbringers or double down on them?
Are the levelling kits going to be fixed at all or will they still have less going into sastacha now than they did back in ARR?
Will Sage be a magical girl with lasers instead of glitter, or will it be a proper techy healer thats not overly feminine for a change?
Will healers start moving away from being in nightwear and robes and into armour or are we going to suffer in the glamour department again?
Will whm get its elements back and expand on the lillies or will they delete assize and misery for not being "pure healer" enough?
Will sch get its fairies back or are they gonna be further butchered and try and delete energy drain again?
Will Astros get their time magic and cards back as compensation for losing noct sect?



I wish I could interview the job, battle and glamour designers sometimes. Especially the former, there's so many important questions, suggestions and explainations that should be attended to. The latter two are less impactful on player enjoyment since players will naturally always find a way to play and the battle design team have outright said before that job design doesn't impact battle design whereas the opposite is true. (hence why healing is so low)
Decoupling Warrior and Dark knight, buffs being strong enough to be visible without parsers (at least now we know why) Bard songs, levelling kit fixes, machinist ping issues, monk's button bloat, role skill diversity, stun/silence disparity within roles, job depth being lost for accessibility...
those are just the ones off the top of my head that I would like to ask

Technically low grade psychic powers are utilized to control them in Gundam too, though it's a matter of using their psychic powers for positional awareness than direct control.
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