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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ASkellington View Post
    As for OP's post, I called Nocturnal being removed in 6.0 ages ago. Neutral sect exists, Noct was heavily critizised (either for how much mana its abilities costed at the beginning of 5.0 or for being less efficient than Diurnal), and even the community wanted it to be removed. I don't like it since AST is already WHM but with cards and more lore purging (also, wtf are they going to do for the SB questline? doesn't it call for Noct Asp. Benefic?) and there's 0 news on if they're going to alter/change the card system again. /shrug Here's to hoping we get a unique healing playstyle come 6.0
    That´s actually the biggest issue. That 100 guys here or some streamer doesn´t represent the whole community. There are millions of players of players who were fine with certain class mechanics. Of course you can´t count voices, when nobody is saying a word. But it´s in nature of humans to stay silent if they´re staisfied and to moaning if something goes wrong.
    We´ve elistists, decent players, casuals and completely noobs out there. Everyone has an own opinion and everyone should be catered in some way. I´m fine with it. But i´m not fine with the fact, that every subclasses are going to be the same. They could always go the way to pick one subclass for each category of gamers. A simple one for whose who can´t or don´t want to do better. 1 or 2 who have some unique mechanics. The last one could be way more complex to cater the upper 10% of players who enjoy more challenging classes. FF14 has enough classes to go that way, but no, everything is getting simplified until everything plays nearly the same.

    Nocturnal might haven´t been always perfect, but it´s something which is up to the players decision. If someone doesn´t like it, why should it get removed? Just stay on Diu and let the players play Noc, who actually wants to play it. It´s not even a big work in the background since it´s implemented and SE just had to adjust some numbers here and there with new patches.

    Btw we´ve a similar discussion in the DPS section already. This guy nails it in some way: https://forum.square-enix.com/ffxiv/...=1#post5502976

    I personally can´t see the need of AST and SGE if we just get WHM 2.0 and SCH 2.0 with new animations and another gimmick, which is there just to create the idea/feeling of ​​uniqueness, but isn´t one. (SGE and SCH can´t be played together anyway. If barriers can be stacked, then certain boss mechanics are going to get cheesed hard.)
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    Last edited by ssunny2008; 02-12-2021 at 09:48 PM.