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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    This is why I love safety net design, I don't care for that old era thought of "could be 1 run could be 2,000". It helps that I can safely assume stuff will be nerfed later, but it is certainly at a point where if I know something could be easily 10 runs to 1,000 that I'm just probably not going to bother until the rate is better because that just sounds like an awful use of time. Also safety net design will also often reveal force devs to not be too crazy- like they might put an item at .01% drop rate and "oooh ahhhh it's so rare boiis!" but if they put it at 10,000,000 tokens people would be like "ARE YOU SERIOUS??".

    I wonder how well tokens would do that you could sell. Price items in the token shop such that it's not 1:1 or anything (you know a hair might take 20 tokens), but then players could make very reliable gil or progress to their item of choice. I would also, since we're on the topic, think it might be interesting to spice up token shops interface to make them feel a bit less like turning in your coal for a paycheck (bit more colorful UI, less like "any other store").

    Of course pure RNG and no safety net does make a great way to force people to grind and grind and grind without any release from RNGeus. But... ew. lol
    (8)
    Last edited by Shougun; 02-10-2021 at 05:25 AM.