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Thread: Personal Loot

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  1. #1
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Why not handle it like in WoW where everyone has their individual roll. I honestly think that would be the best solution, you still need a bit of luck but the chances of getting loot would be much better.
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Missbone View Post
    Why not handle it like in WoW where everyone has their individual roll. I honestly think that would be the best solution, you still need a bit of luck but the chances of getting loot would be much better.
    The chances of getting loot would be whatever they make the chances of getting loot.
    It's currently 1/8 per roll, as you're rolling against 7 other people, they'd just make personal loot the same chance.
    Then you could get instances where no one gets anything, and as savage is team content, that would screw over the whole team for a whole week.
    (2)

  3. #3
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seraphor View Post
    ...
    Well maybe, but as you said its a % chance, so they could just adjust the chance to whatever they see fit. As far i had understand right now you could still go out empty handed each week. I think everything would stay the same as it is now, you just have a better chance of getting your stuff if they do it right and for the Loot, they could just restrict it to your active class. They already have something similar with the 100% drop for your active class when you beat the last boss in a dungeon, i think it should be possible to modify this a bit.

    As for the non trade, they could make it tradeable within a limited timeframe between the players that where in your group. In WoW its 2h if i remember right where you can trade your loot between the partymembers, after that its soulbound.
    (0)
    Last edited by Missbone; 02-10-2021 at 02:54 AM.

  4. #4
    Player
    Takamorisan's Avatar
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    Sep 2013
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    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Missbone View Post
    Well maybe, but as you said its a % chance, so they could just adjust the chance to whatever they see fit. As far i had understand right now you could still go out empty handed each week. I think everything would stay the same as it is now, you just have a better chance of getting your stuff if they do it right and for the Loot, they could just restrict it to your active class. They already have something similar with the 100% drop for your active class when you beat the last boss in a dungeon, i think it should be possible to modify this a bit.
    I played shadowlands, so how that happened during Castle Natria Heroic. We were raiding with 20 people, 3 random people would receive loot from the boss. With that rng there was some members that spent 4 weeks without a single loot piece drop his upgrades all came from the weekly chest, oh and they farmed relentlesly M+ too that used the same "brilliant" loot system you want to implement.
    There is positive stuff from WoW that could be implemented in FF, but the loot system ain't one of then.
    (1)

  5. #5
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Missbone View Post
    Why not handle it like in WoW where everyone has their individual roll. I honestly think that would be the best solution, you still need a bit of luck but the chances of getting loot would be much better.
    The problem with this is you can't be strategic with who gets upgrades first, which is something many raid teams do. Another issue is it's very rare for a class to have savage gear as their BiS in every slot, so with personal loot you run the risk of automatically looting something you don't need or want, but you can't give it to someone else who does.
    (6)