These groups do exist on Data Centers, they're on Discord you won't find them here, all you got to do is ask around where they're. Very restrictive rules must be followed and obey callouts.
These groups do exist on Data Centers, they're on Discord you won't find them here, all you got to do is ask around where they're. Very restrictive rules must be followed and obey callouts.
Gae Bolg Animus 18/04/2014
OP is part of the reasons we've been getting the same boring old content routine with extreme and savage 8-man content. There's a part of the playerbase that simply won't step out of their comfort zone.
This time they've been trying something new and hard on a large scale basis, basically what many people have requested for a long time. What does it matter if people don't clear it ? I understand the difficulty of finding 40+ decently good people but saying that they should not try anything other than 8-man content ? Come on...
If you're struggling to co-ordinate people or allow one person co-ordinate you and help make their life easier. That is on you.
My group is 2.5/8 so far, we hope to clear by 5.5
If you're struggling collecting players or forming up or vetting them to research the strategies, this is the bare minimum required, you probably weren't going to clear them anyway.
For decades other mmos have managed to co-ordinate guilds and raid bosses with way more than 48 people, in 2021 with better options available it should be way easier.
First. For the difficulty, DR savage right now is not like BA.
You could take 40 prepared first timer and clear BA without a problem. You can't do that with DR because the bosses itself have more mechanics and self responsibility.
DR savage is a full savage raid tier were you have to 1 shot every boss.
It is harder then your casual primal savage fight and needs a lot outside preparation.
But, we might get something to increase our bozja stats with the next part.
So right now it really is just something for the savage raider but after the last patch it could be a bit more casual friendly and the fight will overall be more forgiving.


We managed to coordinate 64 people for Dynamis back in FFXI. Git gud.


What is the idea of playing an MMORPG if we don't have "massive" content?


*doubt*Seriously, there is a reason there has not been a Savage version of any Alliance Raid before this point, and that reason is that it is near impossible to coordinate more than 8 people, much less 24, and now they expect people to coordinate 48 people? What were they thinking? My opinion: Extreme/ Savage/ Ultimate content should always be 8 person or less.
In WoW mythic raids have 20 players, and they seem to do just fine. Let hard content be hard.
Savage Alliance is a great idea but 48 is just far big to start off. 24 would have been a decent starting point, or even 12-24 flexible, along with FC event calenders and we might finally start to see FC raid teams.
Other MMO's have managed large scale hardcore content in the past, but they're very hard to coordinate and a lot of games have steered away from it over time. FF14's biggest problem is that FC's don't raid together, so you have to turn to discord or linkshells which are more impersonal because you often only see each other when it's raid time.
It's a shame how many people say "it's fine" or "git gud" when they probably won't step foot in this content, or if they do they'll be part of the 1% that get anything from it. Enix will then see it as niche because of low participation and decide not to expand on something that could really be a huge positive for the game done right. That guild/community feeling is sorely lacking.

I mean it should be hard but the death restrictions are pretty brutal, i rather see harder mechanics then having no chance to ress dead a player.
Also EU sadly dont have the playerbase for this kind of thing, i mean more half of the players in the normal raid dont even use the damage up actions given to them.
You think these guys would stand a chance in savage?
I mean all these cool actions are cool and stuff but ppl are so damn lazy or ignorant they dont even bother using them to their advantage wich is very sad if you ask me.
a Bad example for this are you see DPS using Platebearer and things you know the raid is going to take 1 hour to clear.
Last edited by snipski; 02-08-2021 at 11:44 PM.

I actually think we should have more 4 person optional high difficulty content. Things where the two DPS, the Tank, and Healer must be on point.OP is part of the reasons we've been getting the same boring old content routine with extreme and savage 8-man content. There's a part of the playerbase that simply won't step out of their comfort zone.
This time they've been trying something new and hard on a large scale basis, basically what many people have requested for a long time. What does it matter if people don't clear it ? I understand the difficulty of finding 40+ decently good people but saying that they should not try anything other than 8-man content ? Come on...
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