

*doubt*Seriously, there is a reason there has not been a Savage version of any Alliance Raid before this point, and that reason is that it is near impossible to coordinate more than 8 people, much less 24, and now they expect people to coordinate 48 people? What were they thinking? My opinion: Extreme/ Savage/ Ultimate content should always be 8 person or less.
In WoW mythic raids have 20 players, and they seem to do just fine. Let hard content be hard.
Savage Alliance is a great idea but 48 is just far big to start off. 24 would have been a decent starting point, or even 12-24 flexible, along with FC event calenders and we might finally start to see FC raid teams.
Other MMO's have managed large scale hardcore content in the past, but they're very hard to coordinate and a lot of games have steered away from it over time. FF14's biggest problem is that FC's don't raid together, so you have to turn to discord or linkshells which are more impersonal because you often only see each other when it's raid time.
It's a shame how many people say "it's fine" or "git gud" when they probably won't step foot in this content, or if they do they'll be part of the 1% that get anything from it. Enix will then see it as niche because of low participation and decide not to expand on something that could really be a huge positive for the game done right. That guild/community feeling is sorely lacking.

I mean it should be hard but the death restrictions are pretty brutal, i rather see harder mechanics then having no chance to ress dead a player.
Also EU sadly dont have the playerbase for this kind of thing, i mean more half of the players in the normal raid dont even use the damage up actions given to them.
You think these guys would stand a chance in savage?
I mean all these cool actions are cool and stuff but ppl are so damn lazy or ignorant they dont even bother using them to their advantage wich is very sad if you ask me.
a Bad example for this are you see DPS using Platebearer and things you know the raid is going to take 1 hour to clear.
Last edited by snipski; 02-08-2021 at 11:44 PM.
*shrug* it just means I'd never want to set foot in it.
But that hardly even matters; since its locked behind Bozja, I'll never even unlock it.
Yall complain about everything lol like let the devs try new things or should we just get more of the same content....


Because it is fun?
I don't plan on doing it anytime soon myself, but the raiding community seems to have a good time with it. So let them have it.
Honestly, it seems so well received that I hope they take it as an opportunity to add savage versions of the 24 man raids...It would give raiders something fun to do in odd-numbered patches.


As someone commented I think 48 is too high a number for FFXIV. FFXIV has never been characterized by having a large PVE scene of players and it is a matter of looking at the data taken from the censuses.
For this reason having to gather so many people in such a small scene will make that content can only be completed by an even smaller number of players, 24 players would have been something much better and more manageable but 48 seems exaggerated for a small community.

I can admit when I am wrong. Maybe large scale difficult content would be good, but we must walk before we run. 16 person (two party) savage raids would be a good start.


I mean, there's definitely room for that too! I'd love to see that content as well!
But just like it can be argued that 48-person high-end content is "impractical" and shouldn't be done, someone could try to make the argument "4 person savage content is dumb; nothing you can do with only four people will be worth the challenge; I think all high-end content should stick to 8 or more people so it can be scaled up." (And people would make that argument, because people are people and have widely varied opinions and a tendency to argue loudly when said opinions clash.)
I think honestly it boils down to "It would be nice if high-end content had options other than single full-party fights." High-end content for light parties so there's something to tackle with a tank/healer/2-DPS makeup, high-end content for two full parties (or even Alliance Raid-style three-party setup)...
Or even 48 people.
Though I agree 48 could be a bit like leaping off a cliff in terms of party size, the fact that they're willing to try it at all excites me. Because if they're willing to change the formula up here, they might be willing to do so in other ways going into 6.x and onwards. Not in doing away with what already exists, of course -- there's probably always a place for the existing style of 8-person raids -- but in experimenting with giving us new stuff beyond that.
Maybe that stuff succeeds, maybe it falls flat, but we'll never know what stuff could really take off if they aren't willing to experiment in the first place.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere


I can't wait to see clears with 48 PF randos, not just Ultimate Legends who can no life the content for several days in a row.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


