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  1. #1
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    324
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Styrmwyda View Post
    Seriously, there is a reason there has not been a Savage version of any Alliance Raid before this point, and that reason is that it is near impossible to coordinate more than 8 people, much less 24, and now they expect people to coordinate 48 people? What were they thinking? My opinion: Extreme/ Savage/ Ultimate content should always be 8 person or less.
    *doubt*

    In WoW mythic raids have 20 players, and they seem to do just fine. Let hard content be hard.
    (4)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Savage Alliance is a great idea but 48 is just far big to start off. 24 would have been a decent starting point, or even 12-24 flexible, along with FC event calenders and we might finally start to see FC raid teams.

    Other MMO's have managed large scale hardcore content in the past, but they're very hard to coordinate and a lot of games have steered away from it over time. FF14's biggest problem is that FC's don't raid together, so you have to turn to discord or linkshells which are more impersonal because you often only see each other when it's raid time.

    It's a shame how many people say "it's fine" or "git gud" when they probably won't step foot in this content, or if they do they'll be part of the 1% that get anything from it. Enix will then see it as niche because of low participation and decide not to expand on something that could really be a huge positive for the game done right. That guild/community feeling is sorely lacking.
    (1)

  3. #3
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    I mean it should be hard but the death restrictions are pretty brutal, i rather see harder mechanics then having no chance to ress dead a player.
    Also EU sadly dont have the playerbase for this kind of thing, i mean more half of the players in the normal raid dont even use the damage up actions given to them.
    You think these guys would stand a chance in savage?

    I mean all these cool actions are cool and stuff but ppl are so damn lazy or ignorant they dont even bother using them to their advantage wich is very sad if you ask me.
    a Bad example for this are you see DPS using Platebearer and things you know the raid is going to take 1 hour to clear.
    (0)
    Last edited by snipski; 02-08-2021 at 11:44 PM.

  4. #4
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    *shrug* it just means I'd never want to set foot in it.
    But that hardly even matters; since its locked behind Bozja, I'll never even unlock it.
    (0)

  5. #5
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Yall complain about everything lol like let the devs try new things or should we just get more of the same content....
    (5)

  6. #6
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Styrmwyda View Post
    48 Person Savage, Why?
    Because it is fun?
    I don't plan on doing it anytime soon myself, but the raiding community seems to have a good time with it. So let them have it.

    Honestly, it seems so well received that I hope they take it as an opportunity to add savage versions of the 24 man raids...It would give raiders something fun to do in odd-numbered patches.
    (0)

  7. #7
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    As someone commented I think 48 is too high a number for FFXIV. FFXIV has never been characterized by having a large PVE scene of players and it is a matter of looking at the data taken from the censuses.
    For this reason having to gather so many people in such a small scene will make that content can only be completed by an even smaller number of players, 24 players would have been something much better and more manageable but 48 seems exaggerated for a small community.
    (2)

  8. #8
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    I can admit when I am wrong. Maybe large scale difficult content would be good, but we must walk before we run. 16 person (two party) savage raids would be a good start.
    (2)

  9. #9
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Styrmwyda View Post
    I actually think we should have more 4 person optional high difficulty content. Things where the two DPS, the Tank, and Healer must be on point.
    I mean, there's definitely room for that too! I'd love to see that content as well!

    But just like it can be argued that 48-person high-end content is "impractical" and shouldn't be done, someone could try to make the argument "4 person savage content is dumb; nothing you can do with only four people will be worth the challenge; I think all high-end content should stick to 8 or more people so it can be scaled up." (And people would make that argument, because people are people and have widely varied opinions and a tendency to argue loudly when said opinions clash.)

    Quote Originally Posted by Styrmwyda View Post
    I can admit when I am wrong. Maybe large scale difficult content would be good, but we must walk before we run. 16 person (two party) savage raids would be a good start.
    I think honestly it boils down to "It would be nice if high-end content had options other than single full-party fights." High-end content for light parties so there's something to tackle with a tank/healer/2-DPS makeup, high-end content for two full parties (or even Alliance Raid-style three-party setup)...

    Or even 48 people.

    Though I agree 48 could be a bit like leaping off a cliff in terms of party size, the fact that they're willing to try it at all excites me. Because if they're willing to change the formula up here, they might be willing to do so in other ways going into 6.x and onwards. Not in doing away with what already exists, of course -- there's probably always a place for the existing style of 8-person raids -- but in experimenting with giving us new stuff beyond that.

    Maybe that stuff succeeds, maybe it falls flat, but we'll never know what stuff could really take off if they aren't willing to experiment in the first place.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #10
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    I can't wait to see clears with 48 PF randos, not just Ultimate Legends who can no life the content for several days in a row.
    (0)

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