Quote Originally Posted by Payadopa View Post
Mate, you can change your class by drinking a potion in normal mode. You can also equip raise. If you are worried about sustainability just equip something you think is helpful. There even is a chest inside the instance at the very start. Your argument makes no sense.

Additionally, it's supposed to be side content so allow the devs so experimentation. It's gotten way, way too stale. Also, you're blowing this way out of proportion with your example. lol

The new dungeon isn't even [that] hard. It just requires a modicum of coordination. This is an MMO. That's what you sign up for. Not everything (and I can't believe I'm saying this) needs to be turned into an easy solo grind (again, in an MMO). lol
Getting 24 random people to coordinate on the spot is obnoxious. People will get sick of it and stop running it. I'm not saying it's difficult in the sense that it takes top 1% skills to clear; it's just difficult in the sense that it's not going to be worth it very long. I just got my clear and it went fine despite me going in blind. Only lost about 15K mettle and had a good group. I still have zero interest in ever stepping foot in there again, and that's where most people are going to end up. Then all the poor casual players who come in late will get to spend their days begging for pity clears; while all those people who were demanding punishing content won't be around.

I don't even want an easy solo grind, but I would IMMENSELY prefer a solo grind to what we have. Honestly, if it were a series of 30 minute solo fights that instant kill you for 1 small mistake I'd be 100% fine, as long as the content doesn't disappear in a week.