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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,397
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Tangentially related, but I'm kinda disappointed that all of the new instance skills are from 70 duties. Not a single one from a leveling instance. I would've liked to see, say, the Seduce skill from the second boss in Shisui as an AOE crowd control, or Ame-no-Murakumo from Susano as a line-based primal attack.
    (7)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Tangentially related, but I'm kinda disappointed that all of the new instance skills are from 70 duties. Not a single one from a leveling instance. I would've liked to see, say, the Seduce skill from the second boss in Shisui as an AOE crowd control, or Ame-no-Murakumo from Susano as a line-based primal attack.
    I both agree and disagree with this idea. On one hand I would have liked to see more spells learned from leveling up, but on the other, I feel like putting more of them as level cap spells means that fewer players get left out if they're trying to catch up later. Or at least that's the impression I'm getting looking at the PF for people trying to find BLU spells. Parties recruiting for level 1-50 spells tend to stay actively recruiting much longer than level 70 or even level 60 spells.

    But also I would add that there actually were a few spells you could learn before level 70, they weren't ALL at level cap. Tingle, Triple Trident, Strotam, Base Instinct, Choco Meteor, and Athereal Spark were all spells that could be learned while leveling.
    (0)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,397
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wereotter View Post
    I both agree and disagree with this idea. On one hand I would have liked to see more spells learned from leveling up, but on the other, I feel like putting more of them as level cap spells means that fewer players get left out if they're trying to catch up later. Or at least that's the impression I'm getting looking at the PF for people trying to find BLU spells. Parties recruiting for level 1-50 spells tend to stay actively recruiting much longer than level 70 or even level 60 spells.

    But also I would add that there actually were a few spells you could learn before level 70, they weren't ALL at level cap. Tingle, Triple Trident, Strotam, Base Instinct, Choco Meteor, and Athereal Spark were all spells that could be learned while leveling.
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    (8)

  4. #4
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    283
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    I totally agree, especially with the issue of BLU, as SE stated that it was SOLO content, has to party-up for raids & trials. POTD, Squadrons, even Eureka would be great for BLU
    (3)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nighthawky2010 View Post
    I totally agree, especially with the issue of BLU, as SE stated that it was SOLO content, has to party-up for raids & trials. POTD, Squadrons, even Eureka would be great for BLU
    Some of the new skills address this though, like Basic Instinct (which is available in an ARR zone) and Choco Meteor.
    Making it possible to solo more content.
    (3)

  6. #6
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Quote Originally Posted by TheMightyMollusk View Post
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    I bet a lot of this will be obtainable solo with basic instinct, and basic instinct comes off a level 24 mob. Run through dungeon -> murder everything with ultravibes, lv 5 death or launcher if the instants don't work-> solo a boss in similar fashion to the carnivale stages -> learn spell
    (0)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TurtlesAWD View Post
    I bet a lot of this will be obtainable solo with basic instinct, and basic instinct comes off a level 24 mob. Run through dungeon -> murder everything with ultravibes, lv 5 death or launcher if the instants don't work-> solo a boss in similar fashion to the carnivale stages -> learn spell
    Level 70 BLU with basic instinct just melts everything 50 and below, even the extreme trials. I still needed feather rain and the ice bow one, took about 10-15 minutes each.
    (0)

  8. #8
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Jandor View Post
    Level 70 BLU with basic instinct just melts everything 50 and below, even the extreme trials. I still needed feather rain and the ice bow one, took about 10-15 minutes each.
    *waves* Hi Jandor! Congrats on getting feather rain and ice bow.

    Looks like getting basic instinct and ten more levels is now on my to do list.
    (0)