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  1. #1
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    376
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Minority, but I like Blu in this game. However, it does feel like monstrosity from XI. A very fun mini game. Monstrosity was better though, because it unlocks hundreds of creatures so you looked cooler stomping around doing it. I can see BLU getting old to many due to this.....

    Imo, BST and SMN were the only legit candidates for a solo job; because they have more meat to them. BST was pretty much all alone for like a decade in XI. SMN also had a solo catch them all theme in XI. Those tuning fork battles........

    I really have no clue why BLU is limited..........The aforementioned 2 classes actually had solo oriented themes in the past FF mmo............But I digress......
    (2)
    DEVOUR: Blue Mages Are What You Eat........

  2. #2
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,280
    Character
    Sojitora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Should not be able to get relic upgrades running as one, it is wrong as it is not a full class but limited niche thing to do.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    Quote Originally Posted by Nighthawky2010 View Post
    I totally agree, especially with the issue of BLU, as SE stated that it was SOLO content, has to party-up for raids & trials. POTD, Squadrons, even Eureka would be great for BLU
    Still very obviously designed FOR PF, with many skills that will give you absolute hell if you tried to get on your own, but Basic Instinct (solo buff skill that works in instances, earned from ARR content) helps a bit now (still a job to pick up and then promptly drop in most situations). I think they should consider adding a bonus to learn rate on that skill, for the sake of instances (since that's where the skill works anyways). Perhaps with an upgrade later called Primal Instinct that grants you all three mimicry forms at once (and the other rules and bonuses of basic instinct).

    Until they upgrade their skill design for the beginning though I'll still view it as a poorly introduced (how they introduced the job), poorly designed (as the first levels, pre-50 and especially w/o PF) job, the quality of skills in the beginning, and imo, the concept of skill progression, is bad. Very generic spamming progression to the job until post 50 AND you've obtained PF skills (or suffered a lot with basic instinct). You should be having a lot more activity, especially on a 'limited' job that needs less concerns for balance. Also it should be uncommon for skills to get straight kicked off the stage in their existence (unless it's something like a trait, like aero to dia). That or the skill is important but just feels awful to use, self stunning is just not fun lol, cast time on a movement skill is super sluggish feeling, the 'feel' could be better. But I did want to say you can simply see the 60 - 70 spells have a lot more fun in their designs (creative, thoughtful, unique mechanics, sometimes wacky to feel wild), that should have been the entire job, vast majority of the spells being this way (if not all of them). Even if you don't like my thought that the job should have been massively kit build focused with concepts of Diablo 3 / Hades (effect mixing wildness), I still think 1-50 was just "this is what I get for what I lost? INSTANT DELETE". (Instant delete as in my emotions about it, I generally think removing content is bad and evolving it is better - but when I experienced 1 - 50 I was like "this makes me feel very bad, I would have been happier this never existed").

    They're clearly trying to repair some of the faults and the more recent spells are inspired / neat (60 - 70, far more interesting and clever ideas), but .. man I still hate what they've done to the job as a whole (but I am happier with their recent spell designs, they show a lot more care and thought- I wish the whole job felt like that). The job, imo, should have been designed FOR solo where they could have a lot more diversity of engagement and wacky ideas (not "for" PF, which is still giving us a 'separate but not equal job that is still balanced in some ways'), or normal content with side content as a bonus if need be. Or alternatively don't make this abomination /Riot lol, yes my opinion and yes I'm salty about it, and create something else new instead. All this talk of making blue to be blue but they still did things like butcher skills to be balanced (besides many chance based spells just being awful for balance, rather than figuring out a more engaging mechanic, we've things like fire agnon or angel whisper which are not like their mirrors as random examples). If they wanted full wack blue, it should have been solo designed. IF they were going to balance it then freaking normal with unique characteristics (you can absolutely still have a job that goes to learn spells "but what about that level 50 primal spell HUH?" ... it's called have the job learn it at level 51 then, you can make a logical schedule.. you just have to think it out). If they wanted to make PF exclusive content, then just make something new.

    If they add another limited job from the iconic list then my sympathy to whoever lost a dream to their "made for PF, and only for old content" designs. Hopefully if they add another limited job it's something new and unrelated to something you might actually think could be "normal", like Magitek Operator or something (think Xenogears mechs and such).
    (2)
    Last edited by Shougun; 02-06-2021 at 11:56 AM.

  4. #4
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I wouldn't say this is all for BLU just yet. I think we may have been given blu level cap a bit early (I honestly didn't except the level cap to boost until 6.0) and we will be given another BLU reward like the morbol mount. Perhaps for doing delta scape? Perhaps some instance of savage specific for blue mages would actually be preferable.
    (1)

  5. #5
    Player
    Liale's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    92
    Character
    Farewell Loveless
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Honestly for most people that is always "it" for blu. I don't like raiding a lot so for me blu is always something that I only play on the patch day when I level up and get all the new spells. I maybe pull it out for rare fates where i can make it easier or for helping a friend lvl at low lvls but other than that blu is a class you only play maybe at one day increments unless you REALLY drag out getting the spells. Or when you just want to pull it out to blow yourself up and sit dead somewhere.
    (1)

  6. #6
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Garnix View Post
    I hope they don't listen to this part of the community and continue doing limited jobs, because they are fun.
    The only thing they need is some sort of roulette or replayable content similar to PotD.
    Agreed, I certainly hope the no fun allowed crowd is flatly ignored. It’s great we have some jobs that serve their own unique, fun to some, ends. If anything, I’d like a wider variety of limited jobs— non combat ones, for example.

    A properly designed job system is going to have jobs you don’t like to use and jobs you favor. You don’t have to level everything, just level what you like.
    (3)

  7. #7
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Garnix View Post
    I hope they don't listen to this part of the community and continue doing limited jobs, because they are fun.
    The only thing they need is some sort of roulette or replayable content similar to PotD.

    Quote Originally Posted by van_arn View Post
    Agreed, I certainly hope the no fun allowed crowd is flatly ignored. It’s great we have some jobs that serve their own unique, fun to some, ends. If anything, I’d like a wider variety of limited jobs— non combat ones, for example.

    A properly designed job system is going to have jobs you don’t like to use and jobs you favor. You don’t have to level everything, just level what you like.
    My God, refreshing sensible Posts <3
    (2)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by van_arn View Post
    Agreed, I certainly hope the no fun allowed crowd is flatly ignored. It’s great we have some jobs that serve their own unique, fun to some, ends. If anything, I’d like a wider variety of limited jobs— non combat ones, for example.

    A properly designed job system is going to have jobs you don’t like to use and jobs you favor. You don’t have to level everything, just level what you like.
    I'm not against the concept of a limited job, I'm against the job I wanted to play being limited . Although at least 60 to 70 spells are far more interesting- spell design has improved a lot, if they redo 1 to 50 with that spirit part of me would rest that they made something with quality out the gate (rather than just later).

    So like I've really want to play a transformation based job, if it went limited, especially if under the same PF focus design.. I'd be like SON OF A . . .. Chocoooobooo! Maybe if it was solo focused then I can progress at my own pace rather than having to feel stressed to do it during the hot periods, but pf focused.. /table flip. They can't make a DF system that is as active as the actual DF, or I might accept that as a counterproposal- it just wont happen given population math unless the job is freaking amazing to play. Which.. kudos to them but I doubt you could get to the state where basically the limited job DF is killing the regular DF. I'll look forward to full blown power instanced housing before limited jobs are killing our normal DF lol.

    I've tried to make up a few ideas in counter, like a Magitek Operator. Which I think would work very well under a PF focus, due to the potential logical design choices that come form the idea of constructing, maintaining, and piloting magitek. There is also a lot of natural sense of balance and options that come with it, like if you think back to other classic mech games (Armorcore, Mech Warrior, etc). Big heavy mechs, fast nimble small mechs, overheating, etc. It would follow a PF structure fairly well for balance reasons and yet excuse to be a bit abnormal for power and also be excluded from normal content.

    Or of course, the far more greedy concept, being just do both (job has elements of limited and normal). If Beastmaster had elements of balance like WoW hunter on pets, but then also some full wild DoL like system that is NOT a loss. If every job had something that made it feel wildly special, that'd be a good thing. Naturally it would make those weird (advanced) jobs more expensive to produce though.
    (0)
    Last edited by Shougun; 02-06-2021 at 07:45 AM.

  9. #9
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,343
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    No limited job but a new healer: Sage and a TBA melee DPS.
    (1)

  10. #10
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Krokov View Post
    No limited job but a new healer: Sage and a TBA melee DPS.
    I will wait for the end of the live letter before saying if you are right or wrong
    Edit: Well....
    (0)
    Last edited by Garnix; 02-06-2021 at 07:32 PM.

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