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  1. #1
    Player
    leafmoonshade's Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Leafelda Moonchild
    World
    Zalera
    Main Class
    Red Mage Lv 80
    It hasn't been for any of the other relics. Relics were (at least in my opinion) designed for the casual player to get a cool looking weapon that could carry you halfway (or sometimes more) the next expansion. Yes they were time consuming but in the end there was no set in stone timer like the Castrum timer currently is. Check I'd even settle for every 30 minutes or so because if you go in and miss it, that's 60 minutes. Then another 30 minutes or more to clear it. So you're looking at a 90 minute investment that was never required for any other relic thus far. Not to mention if you don't clear the time you go in. Then it becomes another 60 minutes to go again and try again.
    (4)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by leafmoonshade View Post
    It hasn't been for any of the other relics. Relics were (at least in my opinion) designed for the casual player to get a cool looking weapon that could carry you halfway (or sometimes more) the next expansion. Yes they were time consuming but in the end there was no set in stone timer like the Castrum timer currently is. Check I'd even settle for every 30 minutes or so because if you go in and miss it, that's 60 minutes. Then another 30 minutes or more to clear it. So you're looking at a 90 minute investment that was never required for any other relic thus far. Not to mention if you don't clear the time you go in. Then it becomes another 60 minutes to go again and try again.
    That's exactly what they were intended for. That's why they're not anywhere near as good as something you can get in Savage. And why they will have some sort of grind in comparison. Sometimes it's regular quests you can do daily to slowly get materials, or items you need to put some time into to get crafted/craft. Even some light interactions with dungeons for the updates for some steps. That's why tying to them to a zone like this is completely antithetical to what they were intended to mean to casual players. They're not supposed to just be for glam for casual players. Casual players actually use them.
    (2)

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