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  1. #21
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lumivyory View Post
    Right now? Yes, it's not that hard to heal tanks in casual content.
    But we're not talking about the present, nor are we talking about Tenacity here because back then Tenacity didn't even work the same way.
    I was talking about the times back when tanks were using STR accessories which greatly reduced their HP. That was also the time when tanks would drop tank stance for more DPS which would make it even more of a nightmare to heal them.
    Thing is though, SE screwed up by not including native STR on those accessories in the first place. Twice it occurred iirc where STR accessories were favoured over VIT accessories, first was in Gordias, second was the beginning of SB. I only have personal experience with SB, and it wasn't even so much using STR accessories because 'muh DPS', it was out of basic necessity to actually hold aggro. Most tanks struggled to hold aggro early SB even in stance during the levelling process. I even recall recommending someone complaining here on forums about aggro, since STR was not added to levelling accessories between 61-69, I recommended using lvl 60 STR accessories, and got thanked afterwards as it made said persons life easier managing aggro.

    Once 70, most tanks kept the STR accessories, because why cuck yourself out of bad game design.
    (2)
    Last edited by aodhan_ofinnegain; 02-01-2021 at 02:27 AM.

  2. #22
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Undeadfire View Post
    Even so not a reason to. Vit only added HP back in the older days and it was reasonably too hard to control anything without the STR addition, was a much larger value going for this system than trying to boost healers.
    I'm confused by what you're even talking about right now. Reason for what? I never said anything against the current system. I'm more than happy that we no longer need to see those tanks in full Slaying accessories and with no tank stance dying to trash mobs.
    The only reason I mentioned that was because the post I was replying to compared melding damage on tanks to having STR accessories back in the day.
    (0)

  3. #23
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Doesn't matter anyway...

    Quote Originally Posted by Lumivyory View Post
    I also don't care about "enrages" and any savage content. Meld whatever you need for that but tanks don't need high damage in casual content. I'd rather be alive than do damage because wiping wastes a lot more time than having lower damage. And I personally have seen quite a difference in damage taken between the time I forgot to meld and after.
    Even if it is casual content it doesn't warrant it. Unless it's Relict/Emerald (Or you're a Raider) you're likely going to be Ilvl capped in the Dungeon/Trial and rotated cooldowns are strong enough to mop the floor with wall pulls. Dungeons is you wall pull > pop rotated cooldowns > Get low HP > Healer Off-Gcd heal > Repeat. Getting targets killed much faster will save a lot more HP damage vs trying to reduce it more this is illogical and Tenacity will not do this for you, roughly 10% reduction is really bad. And if you get a Healer who spams GCD Heals, my friend he is a Healer who is ignorant, or listened to Mentors awful advice.

    The only trial who puts the threat in Tanks was Thordan Ex back in 3.1 and he was a comparison to Savage raid, everything else are extremely lenient.
    (2)
    Last edited by Undeadfire; 02-01-2021 at 05:38 AM.
    Gae Bolg Animus 18/04/2014

  4. #24
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Undeadfire View Post
    Even if it is casual content it doesn't warrant it. Unless it's Relict/Emerald (Or you're a Raider) you're likely going to be Ilvl capped in the Dungeon/Trial and rotated cooldowns are strong enough to mop the floor with wall pulls. Dungeons is you wall pull > pop rotated cooldowns > Get low HP > Healer Off-Gcd heal > Repeat. Getting targets killed much faster will save a lot more HP damage vs trying to reduce it more this is illogical and Tenacity will not do this for you, roughly 10% reduction is really bad.
    I hate wall to wall pulls and I died more than once to them in 71+ content. Hell, I've even seen a tank die to a big pull in Stone Vigil and other low level dungeons.
    And as a healer my oGCD heals are never enough for such pulls, I end up spamming Cure II and even that doesn't always save the tank if my Bene is on CD. In what kind of perfect world do you live where oGCD heals are enough for a wall pull?
    Not everyone raids and has the best gear, I don't even have a single class that reached ilvl500.
    I'd rather take more time killing mobs than wipe and waste even more time.
    (0)

  5. #25
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lumivyory View Post
    I hate wall to wall pulls and I died more than once to them in 71+ content. Hell, I've even seen a tank die to a big pull in Stone Vigil and other low level dungeons.
    And as a healer my oGCD heals are never enough for such pulls, I end up spamming Cure II and even that doesn't always save the tank if my Bene is on CD. In what kind of perfect world do you live where oGCD heals are enough for a wall pull?
    Not everyone raids and has the best gear, I don't even have a single class that reached ilvl500.
    I'd rather take more time killing mobs than wipe and waste even more time.
    Then it's a failure on the tank for not outputting the max it can do. Reprisal, Arms Length, Rampart, 90 Second cooldown, short cooldown, leg kick, burn their damage off-gcds. If it goes South the other tactic is kiting the pull, kiting makes it very difficult for mobs to attack you because they have to all push each other trying to reach you, this can reduce damage more than Tenacity does since you'll be cutting off 50% of the mobs auto attacks.
    (0)
    Gae Bolg Animus 18/04/2014

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