Quote Originally Posted by Undeadfire View Post
Going full Tenacity will cut down your Rdps by extreme levels and it doesn't provide a good alternative to your healers when they're only going to Off-GCD heal and only use GCD for AOE Heals/Regen, Solid Healers always avoid GCD heals as much as possible.
I never said I go full Tenacity. I simply prioritize it over other materia.

Quote Originally Posted by OdinelStarrei View Post
TL;DR: TEN is not a bad stat, it's just the worst one on tanks. Good on gear, awful to meld, there's no point. It's the same logic behind Slaying Accessories on Tanks from ARR/HW. If you don't need the defense, do not gimp yourself and your party, just mitigate properly in the scripted timeline. Healers don't need you to hold their hand.


Unfortunately, you are operating under the assumption that Damage, Healing, and Damage Taken are on a level playing field. In fact, you put damage below those other planes, when two tanks (or two optimized healers) doing proper rotations do more damage combined than any single DPS in the game, which matters a whole lot when you're pushing enrages in real content.
Yeah, but healers need you to be able to stay alive without them spam healing you. I'm a healer main.
I hated STR accessories on tanks and still think it's the stupidest thing ever. I absolutely despised running into STR tanks as I would always have to heal them so much more because of how damn squishy they were. VIT tanks were a blessing.

I also don't care about "enrages" and any savage content. Meld whatever you need for that but tanks don't need high damage in casual content. I'd rather be alive than do damage because wiping wastes a lot more time than having lower damage. And I personally have seen quite a difference in damage taken between the time I forgot to meld and after.
I meld Crit, Skill Speed and Direct Hit as well and I had no problems getting thought content fast and alive.