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  1. 01-31-2021 02:04 AM

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by EnigmaticDodo View Post


    I'll grant that it's kinda hard to maker out this fecal mock up, but that image there has a smaller soil selection on top of the seed location. That'll still allow for you to mix soils and seeds to allow for specific intercrossing and that sort of thing.

    I suggested the one soil thing to kind of speed things up. I'm not sure how you would design a UI for 1 seed 1 soil for all and cross breeds/diff soils, but I'd like for it to exist.
    I'm still trying to figure out the intended benefits of your suggestion beyond having the option to plant the same seed/soil in every bed simultaneously. Maybe instead of trying to use a mockup of what the UI would look like, list step by step how you intend it to function.

    Right now, function is:
    Select bed
    Select action (Plant/Harvest/Tend/Fertilize/Remove depending on current state of the bed)
    If Plant, select seed and soil to use from inventory
    If Fertilize, select pomace from inventory

    Game then completes the requested action in that bed. If the player has more gardening to do, they select a new bed.

    What would the steps be with your proposed UI?
    (1)

  3. #3
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EnigmaticDodo View Post


    I'll grant that it's kinda hard to maker out this fecal mock up, but that image there has a smaller soil selection on top of the seed location. That'll still allow for you to mix soils and seeds to allow for specific intercrossing and that sort of thing.
    As I said above, and I still hold it, the soil hit box is way too small. No way I could ever drag/drop soil there.

    How do you remove a sparking plant? Is that done from the plant? If so, you have 2 differing methods for planting and harvesting. Likewise how is fertiliser applied in this screen?

    It also seems to assume you will always click your plot from position 6 (Facing the scarecrows face) If your plot is rotated 90 degrees and you come in at point 4 or point 2 instead of point 6 does the orientation change so that the plants are lines up with the layout, or do you need to spend time making sure you are about to rip up the correct plant since the plants wont line up with the diagram then.

    Edit: I guess the big one... how does it handle with a gamepad? Is it faster and easier to plant when you don't have a mouse to move randomly?
    (0)
    Last edited by Shibi; 01-31-2021 at 08:56 AM.
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