I would be happy if I didn't have to right click into a menu to water my plants. Stardew Valley already had this figured out.


I would be happy if I didn't have to right click into a menu to water my plants. Stardew Valley already had this figured out.


I wouldn’t mind a complete overhaul. I stopped doing it because it’s a bit boring after a while and like anything in the game, the market isn’t consistent.



I would love a UI update, even if it's just for replacing crops when grown or to speed up tending all the crops at once.
Right now if you have a fully grown (crossbred) garden and want to plant new seeds you have to carefully click four of one seed type and harvest them individually, then click them all again, select a soil, select the new seed. Then repeat the same click fest with the other four plants.
I can't imagine any interface that could be slower or worse than the current system. Anything would be an improvement. I'm constantly clicking the wrong thing (usually my minion which I have to then put away each time) and/or having to make sure select right seed (because I assume everyone else probably has both seeds in their inventory at the same time too).
And then the constant clicking for fertilising/tending... I gave up fertilising years ago simply because of all the clicking and only do the tending once a day now.





I would love to have an all in one UI, SO MANY clicks to get stuff done currently. Nice mock up
As for crossbreeding I think simply having the order you place the soil and plants matter, and can even have a little number next to them as you go to show you (so you could 'plant' everything in one confirmation button, but it would still keep the crossbreeding system). May also allow players to save templates if SE felt like it (locally saved).
So you can crossbreeding, mix and match soils, and plant, ALL in one menu. That would literally save me hundreds of clicks a month while just being prettier to look at and improving accuracy just in case I get sloppy and double added a soil because I forgot my silly pattern (or am doing something more complex than a standard alternation).
Extra points if you can drag the icons from your inventory into the UI and apply them like 'painting' (so you could put down many plants or soils in one inventory click).
I don't mind if it's optional, I don't see the need to force others to use it lol.. why right?, but I would personally MUCH rather prefer a pretty all in one substantially less clicky interface over really simple menus that are far more clicky.
This coming from someone who touches gardens every single day. I greatly think the UI could be improved. I understand there is some nostalgia of the old FF menus, but for myself functionality and initial presentation would out beat that any day of the week. Which is why I also tend to get quite excited when SE makes UI elements that are custom, like for Relic quests or other activities. My heart is not set on diving through 400 menus just because they're really simply. I'd rather it be either super easy (may read lazy friendly instead of easy here, lol) and functional, and or with whenever possible extra immersion elements. Immersion elements meaning like when you open your journal it might be a journal sort of graphic (looks like a book, etc).
Edit: Please use this menu design for watering and fertilization too! Like above, extra points if I can paint these actions as well (drag over icons to complete the action, so you could water your whole plot in one mouse movement).
Last edited by Shougun; 02-11-2021 at 01:41 AM.

I really like any UI suggestion that allows me to avoid having to click into a menu, then REclick into a menu and down over and over again to do the same thing. Much like the UI change to collectible turn-ins -- something that lets me do something in ONE screen/window/level of interaction would be fantastic.
If it's a matter of being able to add soil/seeds across a grid i can see all at once? Yes. that would be fantastic.
I could open the window once for the first seed, if that's needed to start a cross bed. Then open again for the rest. Then a 3rd time to remove and replant.
That's 3-4 window interactions vs 8, with a lot of up clicking.
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