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  1. #1
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SiriusSaltstice View Post
    I get accessibility is good for an mmo, but sometimes the devs go too far, and make the class so dull that said people won't play it.
    True. A lot of the jank that jobs used to have made for some really interesting gameplay options, and a lot of the old systems made it so that there's a lot of little things you can learn about a job while you're playing it.
    Sure, GL is a easy to maintain, but so is BoTD, but that didn't result in Dragoon losing BoTD, they built on top of it and made it a core mechanic of the job. Same as Enochian.

    And the worse thing is, the community actually figured out a way to actually build on top of it last expansion with TK Mnk, but they only ever implemented the concept officially in PvP(and damn that was fun). They're literally aware that it existed, but they just went "Oh well" and removed it entirely. Why couldn't they just build on top of that? It definitely adds a lot more gameplay depth to Mnk compared to Launch Mnk and current Mnk.

    I understand that they removed GL from the job because they wanted to add more things to it blah blah blah. But, I'm not holding my breath for it.
    I severely doubt that they'll do anything more complex than ARR Mnk with the way their job design philosophy is.
    I'd love to be wrong, but from what the Famitsu interviews imply, they're not going to add another system to Mnk to replace GL. This is the current state of 6.0+ Mnk.
    (2)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Payotz View Post
    True. A lot of the jank that jobs used to have made for some really interesting gameplay options, and a lot of the old systems made it so that there's a lot of little things you can learn about a job while you're playing it.
    Sure, GL is a easy to maintain, but so is BoTD, but that didn't result in Dragoon losing BoTD, they built on top of it and made it a core mechanic of the job. Same as Enochian.
    I'm going to disagree a bit here. They did kind of remove Breath of the Dragon. The current state is a passive, and the only way to drop it is through the same things that dropped Greased Lightning.

    The relationship between Gierskogul and BOTD in HW was, to me, a great dynamic. It's the kind of positive feedback needed in a few of the jobs today, such as TK Monk, like you mentioned. The change in Stormblood is not all that different to what they did to GL in this patch.

    Same with Enochian. They basically just made it a button that upgrades AF/UI rather than be its own thing to maintain, and if they're looking to cut space, it would 100% not surprise me that after consolidating BTL/Leylines that Enochian is just baked into AF/UI and removed as a button.
    (0)