
Originally Posted by
Lauront
But taking a backseat in this context doesn't mean having it end. After all, XI is still around.
As for being insanely popular... by MMO standards? Sure. Even so, it's a playerbase of around 900k according to the recent census luckybancho did - down from 1,2m earlier on. That's not comparable to WoW at its peak.
If what they're (potentially) planning is meaningfully different to XIV, and had the potential to capture a greater number of players without cannibalising existing subs, would they not consider such an investment?
It's worth reading those links I posted. Based on them, I think they would, and it's implied in the fact that they consider this generation of MMOs to be a bit dated, therefore out of sync with the times, and probably less capable of capturing younger players. So if they just wanted to keep the game running with relatively low-cost, story driven content that kept it at more or less its current player numbers, which provide a steady stream of profit to them, they might do that - that's what I mean by "take a backseat". Steer away from any big investments in it. As the new MMO would effectively be a departure from XIV's style of MMO, they might not even be concerned about sub cannibalisation.
I've highlighted the relevant sections:
...and...
I think the main question is whether they could pull together the resource to do it, but a lot of the challenges around this for XIV stem from its combat design and early design decisions, which such an MMO would, by intention, deviate away from.