Quote Originally Posted by Packetdancer View Post
At any rate, one of two things really probably needs to happen: either 1) Square-Enix starts redesigning encounters to actually require more active healing (at least at Savage content levels), or 2) Square-Enix starts redesigning jobs with the new expectation that healers are actually just "green DPS who sometimes heal and rez" (as the raid community currently seems to feel) and gives a more interesting DPS cycle to them.

Personally, I'd prefer they do the former; I suspect most of us here are probably in that camp.
The issue I see with the former, as mentioned before, is that just increasing the healing required in savage and ultimate is gonna leave everyone still bored out of their mind for most of their ingame time.

Most raiders spend a very small amount of their time actually raiding, the rest is spent on whatever other content the game has to offer and even people who don't raid but are competent at their job are still gonna be stuck with mindnumbingly boring gameplay of spamming 1 since all the content they do is 70-80% downtime.