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  1. #91
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    snip
    Oooh, you have a clever eye~
    I didn't think to take clues from the Ultimate either.

    Hmm... this really changes my perspective. They'd said they care a lot about preserving the challenge of the Ultimate fights to keep them, well, ultimate, but man the ShB upgrades as well as being able to max out synched down substats really seem to be messing with things.
    You mentioned they said they "made adjustments" to the Ultimates prior to ShB, and I doubt I'll find any specific statements, but I'll see if I can't find what they changed.

    Though... perhaps this is just evidence that we actually need a stat squish to help rebalance everything???
    At the very least (if it's done well) these performance disparities should become less pronounced.
    (0)

  2. #92
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ItMe View Post
    Oooh, you have a clever eye~
    I didn't think to take clues from the Ultimate either.

    Hmm... this really changes my perspective. They'd said they care a lot about preserving the challenge of the Ultimate fights to keep them, well, ultimate, but man the ShB upgrades as well as being able to max out synched down substats really seem to be messing with things.
    You mentioned they said they "made adjustments" to the Ultimates prior to ShB, and I doubt I'll find any specific statements, but I'll see if I can't find what they changed.

    Though... perhaps this is just evidence that we actually need a stat squish to help rebalance everything???
    At the very least (if it's done well) these performance disparities should become less pronounced.
    The Ultimates are still hard—like there are still a lot of mechanics that, when failed, can still spiral out of control beyond saving (e.g., messing up Heavensfall Trio; people dying during ice phase in Nael is basically Russian Roulette on if you can power through not getting double-iced; screwing up Tenstrike Trio, missing towers during Blackfire, Titan gaols in UwU, etc.). Mechanically, you still have to know what you’re doing to pass the mechanic checks. Those are still well in tact—though toolkits do make them much easier in terms of mitigation—for example, as I mentioned before about having that extra CU for Golden Bahamut’s Ahk Morns. It still requires a decent knowledge and execution—but the DPS checks and healing checks are far easier now. A lot of the DPS checks simply don’t exist in UCoB or UwU, and it’s so easy to push phases now compared to before. Potting on certain bosses near guarantees you’ll skip their big mechanics (e.g., Nael’s Divebombs, Titan’s Merry-Go-Round pre-enrage).

    I did ask around, and a friend of mine said that he recalls them saying they had to adjust outgoing damage in the Ultimates twice. The first time they adjusted it due to the job changes, so they tried to scale the damage up—but it didn’t really work as the bosses were now doing too much damage for parties to survive. So then they “nerfed” that back down. The Ultimates can still hurt—but we have so many more tools available to us that it makes them almost less of a threat now compared to when they were relevant.

    I honestly wish that the Ultimates had been like the Unreals and scaled to 80 to account for the adjustments that some jobs now have at 70. SAM’s biggest weakness is that all its big hitters are post-70—so 70 SAM is just laughable by comparison. DNC also suffers a lot because the majority of its burst is post-70 as well, so 70 DNC just feels so bad to play without having things like Flourish and Saber Dance to really give it that burst (though that would probably further trivialize the damage checks in the 70 Ultimates). And the adjustments they did to NIN just made it, quite frankly, broken at level 70.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #93
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ItMe View Post
    Am I misreading your intent, or is your stance that healers should have zero DPS buttons?
    If you read everything else you will see that my point is that healers should play more of a healing role in fights (mainly savage) and not doing DPS and then healing as more of an off role. What you quoted is me saying that it's boring to play a healing where 75% of the fight you're just pressing 1 or 2 buttons to DPS.
    (2)

  4. #94
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Krojack View Post
    If you read everything else you will see that my point is that healers should play more of a healing role in fights (mainly savage) and not doing DPS and then healing as more of an off role. What you quoted is me saying that it's boring to play a healing where 75% of the fight you're just pressing 1 or 2 buttons to DPS.
    I read everything and couldn't tell.
    Thank you for clarifying~
    (0)

  5. #95
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    This thread has given me much food for thought. It should be stickied.
    (1)

  6. #96
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    This thread has given me much food for thought. It should be stickied.
    There's MANY healer threads that should be stickied, a lot of this is repeat from other threads
    (0)

  7. #97
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    There's MANY healer threads that should be stickied, a lot of this is repeat from other threads
    And repeated over and over again in the healer forums, multiple multi page 100+ post threads with zero recognition from anyone at SE/FFXIV
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #98
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deceptus View Post
    multi page 100+ post threads
    This threads not there yet.
    I'm only post #98.
    Let's keep going and make this meaty everyone.
    (0)

  9. #99
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,664
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    And repeated over and over again in the healer forums, multiple multi page 100+ post threads with zero recognition from anyone at SE/FFXIV
    At this point, I suspect the reason they're so quiet is they don't know how to address healer complaints. Unlike Stormblood where you could easily point to things like White Mage's Lilies are a problem. We're pointing to their entire design concept. It just baffles me how they think healers spamming one ability for 70-90% of content is okay. Granted, they seem to blindly assume players actually need to heal.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #100
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ForteNightshade View Post
    At this point, I suspect the reason they're so quiet is they don't know how to address healer complaints. Unlike Stormblood where you could easily point to things like White Mage's Lilies are a problem. We're pointing to their entire design concept. It just baffles me how they think healers spamming one ability for 70-90% of content is okay. Granted, they seem to blindly assume players actually need to heal.
    Somewhere, deep inside, I have hope they are reverting a lot of the changes that 5.0 brought minus the lilies but then again.... /sigh

    ....there is no hope, is there? lol
    (1)

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