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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Tanks (and DPS too imo) should also have their utility skills such as shake it off and the "immortality button"( it should be a healers job to provide such utility), the self healing capabilities removed (why does a warrior have one of the strongest healing abilities in the game potencywise?) and have their armor value adjusted, so that defensive buffs on the correct timing actually matter.

    But what would be left on a tank with all those kinds of green flavour gone you ask? I'd say give tanks utility skills that actually make sense on the Job like being able to break free out of crowd controls/stuns once in a while, attack skills that are"hard to utilize, but rewarding if pulled off" (maybe charged telegraphic attacks for example)which have a rather long cooldown and

    Warning: unpopular opinion incoming

    Have a proper working aggro system that can be build upon. Having just a buff that solves this problem in one go is quite boring and having tanks actually worry about it so that dps just doesn't steal it away wouldn't just make the game a bit harder and more rewarding, it would also keep things interesting and force players to actually pay more attention during combat.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Anhra View Post
    I'd say give tanks utility skills that actually make sense on the Job like being able to break free out of crowd controls/stuns once in a while,
    That's what the original Shake It Off was supposed to be and it was utterly useless.
    (2)