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  1. #51
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,721
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Doki View Post
    FFXI is capable of releasing new content in which you fight the same enemies you fought back in 2003... but on a palette swapped texture copy of Crawler's Nest. Don't act like it takes nearly the same amount of effort.
    I'm surprised this got 25 likes. Do you guys have eyes or did you ignore the countless repurposed mob models used in XIV from ARR all the way to Shadowbringers? The chameleon that's totally not the giant frog model used in every single expansion yet again, the vulture model, the serpent, etc, all the monsters that are just texture swaps or toss in an accessory or two, who even have the exact same animations and even recycled actions?
    (9)

  2. #52
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ReynTime View Post
    I'm surprised this got 25 likes. Do you guys have eyes or did you ignore the countless repurposed mob models used in XIV from ARR all the way to Shadowbringers? The chameleon that's totally not the giant frog model used in every single expansion yet again, the vulture model, the serpent, etc, all the monsters that are just texture swaps or toss in an accessory or two, who even have the exact same animations and even recycled actions?
    I have more fun spotting enemies from the XIII trilogy. Those games had a unique design style.
    (8)

  3. #53
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    589
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ammokkx View Post
    I have more fun spotting enemies from the XIII trilogy. Those games had a unique design style.
    The biomechanical mecha behemoths from FFXIII you see in the Twinning look great.
    (2)

  4. #54
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    And the Cieth was amazing too, i really hoped they'd use more of em, but welp....

    Quote Originally Posted by ForteNightshade View Post
    I always love that argument because it completely ignores how staggered content, housing and the general slow progression is purposely designed to discourage breaks. Not to mention, Yoshida never said "unsub" when telling people to play other games or take breaks.

    -I really hope everyone realized that was sarcasm lol

    ...yes its terrible, yet they never stagger the meaningfull parts, crafting and/or savage a week, or give us more room for tome - why does my weekly cap get lost if i take a break? Why cant i skip eden a week and then get 2x the loot?

    And finally, yes theres only monthly sub, give us weekly and i consider breaks...

    ...but either way im not willing to loose my house - or even just risk it.
    (3)
    Last edited by Kuroka; 01-06-2021 at 09:01 AM.

  5. #55
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Considering how well Shadowbringers was received, the only pressure I assume they feel is meeting the new level of expectation the player base has for the game narrative.
    (12)

  6. #56
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ayer2015 View Post
    Considering how well Shadowbringers was received, the only pressure I assume they feel is meeting the new level of expectation the player base has for the game narrative.
    Amen it's going to be a tough bar to jump over.
    (6)

  7. #57
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Narration, music and the majority of fight design are great, but the others parts...

    Waiting for the side "farm" content which will not be for combat jobs again, and will fail at the execution as the other we got before (LoV, Diadem, etc.).
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  8. #58
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I don't think you should worry to much about non combat content harming other content since the team who handles that content is it's own group within the wider dev team, at least if what YoshiP said is true.
    (2)

  9. #59
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    Shadowkeeper from the new raid tier remind me of Behemoth from ffxiii too
    (0)

  10. #60
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    bc its the same modell, just reskinned lol
    (0)

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