Quote Originally Posted by Anhra View Post
I can answer your question on that. Let's check on the similarities tanks have and then you might notice something when you look at the warrior skillset.

1: every tank job has its own version of inner release.
2: every tank has a "i can't die now button"
3: every tank has the exact same AoE combo except for that one cone attack from Warrior which matters little.
4: every tank has currenty on almost every content (except for endgame savage content) so much defense that some enemies do literally 0 damage when you pop one defense up buff, including bosses inside dungeons.
5: every tank has enough self presevation capabilities, that it makes healing from healers almost completely unnecessary, as SCH for example, i only need to reapply whispering dawn and occasionally use aether pact which is more than enough to keep any decent tank alive. Hell, my FC is even doing the daily roulette on 50/60/70 and leveling without any healers, just for the heck of it.
6: every tank has some wide range support utility which should normally be a healer thing.

Tl;dr: tanks are just as boring to play as healers are because in both roles, the jobs are too similar from one another.
I think you may be going a little overboard with this list, invulns and defensive cooldowns are core part of a tank tool kit in any game and they have put as much variety in these tool kit as possible. Every invuln is unique in a way we can objectively call pld's the most powerful or drk's the worst, and most of the cool downs are percentage based with only the shield based ones capable of reducing incoming damage to zero. Also while it's not a one to one, I can accept requiescat as inner release like, but gnb really doesn't have an equivalent.