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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The job/sub job system was limited to two jobs (I say WAS because this is a FFXI concept). The current class skill system is greater than the job/sub job system.

    The Job/sub job did not create unique characters at all. "a paladin is a paladin is a paladin" is how that old job went. If you werent Pld/War you were crap. You really want that old "Bland" system back.

    I say bland because people are calling this newer system bland, even though you can fully customize your character with various skills and spells, to create something far beyond your basic jobs. You can turn your gladiator into a paladin, or turn your gladiator into a dark knight (still 1-h but the spells are still there).

    I suggest those who are complaining about the class skill system try ranking up more than 1 or 2 jobs and you will see.
    (0)
    Last edited by Reika; 03-25-2011 at 12:39 PM.

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    I say bland because people are calling this newer system bland, even though you can fully customize your character with various skills and spells, to create something far beyond your basic jobs. You can turn your gladiator into a paladin, or turn your gladiator into a dark knight (still 1-h but the spells are still there).
    Sounds great till it actually gets played. All you have now are ARC because range can defeat AOE. Nothing else matters.

    It's like the a sad comparison, because no matter what FF11 is, FF14 is infinitely more broken. Pot-kettle would need to be a incredibly nuked one in this case.

    More fixing, less finger pointing.
    (1)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kukurumei View Post
    Sounds great till it actually gets played. All you have now are ARC because range can defeat AOE. Nothing else matters.

    It's like the a sad comparison, because no matter what FF11 is, FF14 is infinitely more broken. Pot-kettle would need to be a incredibly nuked one in this case.

    More fixing, less finger pointing.
    People will play the game how they want. If people are going to start and ARC bandwagon cuz they are scared of an AOE attack, so be it. Some people acually like punching or chopping things up close.

    And like I always say, the door to FFXI and other MMO's is always open.
    (0)
    Last edited by Reika; 03-25-2011 at 02:23 PM.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Quote Originally Posted by Reika View Post
    The Job/sub job did not create unique characters at all. "a paladin is a paladin is a paladin" is how that old job went. If you werent Pld/War you were crap. You really want that old "Bland" system back.

    I say bland because people are calling this newer system bland, even though you can fully customize your character with various skills and spells, to create something far beyond your basic jobs. You can turn your gladiator into a paladin, or turn your gladiator into a dark knight (still 1-h but the spells are still there).

    I suggest those who are complaining about the class skill system try ranking up more than 1 or 2 jobs and you will see.
    So how exactly will this system be any different as far as being unique from FFXI? Down the road you're still going to have people who desire certain abilities to be used for the classes and shun those who don't cope with the norm. Your view on FFXI & FFXIV is irrelevent at best with your topics. Like someone said up above. "If this game's class system was perfect, why would people be complaining about it?"

    And just so you know. Look down at my card down below this. If you'll notice, I've leveled every job. So far? Boring. The only reason why I like Lancer over the rest right now is because of Speed Surge being a class specific(Really it's weapon specific) trait that really shakes it apart from the others in my opinion.

    What needs to happen is that abilities need to be turned into class specific rather than you being able to use it on whatever class you want.

    Fact: A Marauder shouldn't have MP to use for Cure, Protect, Shell, etc.

    Fact: A Pugilist shouldn't be able to use weaponskill's from another class whose weaponskills base off being slashing or piercing when their weapons are blunt based.

    Fact: The current system needs drastic changes to improve upon so a much more pleased crowd can be obtained. (I believe ~80% approved in the questionaire?)

    False: This game is better than FFXI in terms of being unique to a certain degree.

    You can not be unique if you have a hall pass to every ability with minimal consequences.
    (1)
    Last edited by Kimahri; 03-25-2011 at 07:48 PM.

  5. #5
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kimahri View Post
    So how exactly will this system be any different as far as being unique from FFXI? Down the road you're still going to have people who desire certain abilities to be used for the classes and shun those who don't cope with the norm. Your view on FFXI & FFXIV is irrelevent at best with your topics. Like someone said up above. "If this game's class system was perfect, why would people be complaining about it?"

    And just so you know. Look down at my card down below this. If you'll notice, I've leveled every job. So far? Boring. The only reason why I like Lancer over the rest right now is because of Speed Surge being a class specific(Really it's weapon specific) trait that really shakes it apart from the others in my opinion.

    What needs to happen is that abilities need to be turned into class specific rather than you being able to use it on whatever class you want.

    Fact: A Marauder shouldn't have MP to use for Cure, Protect, Shell, etc.

    Fact: A Pugilist shouldn't be able to use weaponskill's from another class whose weaponskills base off being slashing or piercing when their weapons are blunt based.

    Fact: The current system needs drastic changes to improve upon so a much more pleased crowd can be obtained. (I believe ~80% approved in the questionaire?)

    False: This game is better than FFXI in terms of being unique to a certain degree.

    You can not be unique if you have a hall pass to every ability with minimal consequences.
    Who says a MRD shouldn't have MP? Or a PUG can't use other WS? Who died and left you in charge of what is right or not? I like having my melee character having MP. I turn my PUG into a lovely tank I like being able to have taunt, and cure, and pro It's fun I don't want someone telling me how I should spend my points to make my character. I went through the time to level it, I want it the way I want it. And if you chose to have your abilities limited, no one is stopping you from doing so. You want your MRD to not have magic, then don't spend points to put magic on it. Plain and simple. Restrict yourself, and let those who enjoy mixing it up, mix it up. Yeesh! >_<
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kimahri View Post
    Fact: A Pugilist shouldn't be able to use weaponskill's from another class whose weaponskills base off being slashing or piercing when their weapons are blunt based.
    Technically Pugilists do have access to slashing and piercing weapons. Cesti do piercing damage back of the spikes that line the weapon and Baghnakhs do slashing damage because they're claws. Because of that, that is then not a fact.
    (0)