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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    I say bland because people are calling this newer system bland, even though you can fully customize your character with various skills and spells, to create something far beyond your basic jobs. You can turn your gladiator into a paladin, or turn your gladiator into a dark knight (still 1-h but the spells are still there).
    Sounds great till it actually gets played. All you have now are ARC because range can defeat AOE. Nothing else matters.

    It's like the a sad comparison, because no matter what FF11 is, FF14 is infinitely more broken. Pot-kettle would need to be a incredibly nuked one in this case.

    More fixing, less finger pointing.
    (1)

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kukurumei View Post
    Sounds great till it actually gets played. All you have now are ARC because range can defeat AOE. Nothing else matters.

    It's like the a sad comparison, because no matter what FF11 is, FF14 is infinitely more broken. Pot-kettle would need to be a incredibly nuked one in this case.

    More fixing, less finger pointing.
    People will play the game how they want. If people are going to start and ARC bandwagon cuz they are scared of an AOE attack, so be it. Some people acually like punching or chopping things up close.

    And like I always say, the door to FFXI and other MMO's is always open.
    (0)
    Last edited by Reika; 03-25-2011 at 02:23 PM.

  3. #3
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    Quote Originally Posted by Reika View Post
    The Job/sub job did not create unique characters at all. "a paladin is a paladin is a paladin" is how that old job went. If you werent Pld/War you were crap. You really want that old "Bland" system back.

    I say bland because people are calling this newer system bland, even though you can fully customize your character with various skills and spells, to create something far beyond your basic jobs. You can turn your gladiator into a paladin, or turn your gladiator into a dark knight (still 1-h but the spells are still there).

    I suggest those who are complaining about the class skill system try ranking up more than 1 or 2 jobs and you will see.
    So how exactly will this system be any different as far as being unique from FFXI? Down the road you're still going to have people who desire certain abilities to be used for the classes and shun those who don't cope with the norm. Your view on FFXI & FFXIV is irrelevent at best with your topics. Like someone said up above. "If this game's class system was perfect, why would people be complaining about it?"

    And just so you know. Look down at my card down below this. If you'll notice, I've leveled every job. So far? Boring. The only reason why I like Lancer over the rest right now is because of Speed Surge being a class specific(Really it's weapon specific) trait that really shakes it apart from the others in my opinion.

    What needs to happen is that abilities need to be turned into class specific rather than you being able to use it on whatever class you want.

    Fact: A Marauder shouldn't have MP to use for Cure, Protect, Shell, etc.

    Fact: A Pugilist shouldn't be able to use weaponskill's from another class whose weaponskills base off being slashing or piercing when their weapons are blunt based.

    Fact: The current system needs drastic changes to improve upon so a much more pleased crowd can be obtained. (I believe ~80% approved in the questionaire?)

    False: This game is better than FFXI in terms of being unique to a certain degree.

    You can not be unique if you have a hall pass to every ability with minimal consequences.
    (1)
    Last edited by Kimahri; 03-25-2011 at 07:48 PM.

  4. #4
    Player
    LillithaFenimore's Avatar
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    Mar 2011
    Location
    Uldah
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    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kimahri View Post
    So how exactly will this system be any different as far as being unique from FFXI? Down the road you're still going to have people who desire certain abilities to be used for the classes and shun those who don't cope with the norm. Your view on FFXI & FFXIV is irrelevent at best with your topics. Like someone said up above. "If this game's class system was perfect, why would people be complaining about it?"

    And just so you know. Look down at my card down below this. If you'll notice, I've leveled every job. So far? Boring. The only reason why I like Lancer over the rest right now is because of Speed Surge being a class specific(Really it's weapon specific) trait that really shakes it apart from the others in my opinion.

    What needs to happen is that abilities need to be turned into class specific rather than you being able to use it on whatever class you want.

    Fact: A Marauder shouldn't have MP to use for Cure, Protect, Shell, etc.

    Fact: A Pugilist shouldn't be able to use weaponskill's from another class whose weaponskills base off being slashing or piercing when their weapons are blunt based.

    Fact: The current system needs drastic changes to improve upon so a much more pleased crowd can be obtained. (I believe ~80% approved in the questionaire?)

    False: This game is better than FFXI in terms of being unique to a certain degree.

    You can not be unique if you have a hall pass to every ability with minimal consequences.
    Who says a MRD shouldn't have MP? Or a PUG can't use other WS? Who died and left you in charge of what is right or not? I like having my melee character having MP. I turn my PUG into a lovely tank I like being able to have taunt, and cure, and pro It's fun I don't want someone telling me how I should spend my points to make my character. I went through the time to level it, I want it the way I want it. And if you chose to have your abilities limited, no one is stopping you from doing so. You want your MRD to not have magic, then don't spend points to put magic on it. Plain and simple. Restrict yourself, and let those who enjoy mixing it up, mix it up. Yeesh! >_<
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  5. #5
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kimahri View Post
    Fact: A Pugilist shouldn't be able to use weaponskill's from another class whose weaponskills base off being slashing or piercing when their weapons are blunt based.
    Technically Pugilists do have access to slashing and piercing weapons. Cesti do piercing damage back of the spikes that line the weapon and Baghnakhs do slashing damage because they're claws. Because of that, that is then not a fact.
    (0)

  6. #6
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    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    of all the good things, subjobs aren't a thing i wanna see in a new game. It's a pretty much rigid structure, where you need to have a certain subjob to be good. Obliusly everybody should exp their jobs for a certain ability, but at least now you have some much customization
    (0)

  7. #7
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    All hail super cheat characters. Where there's no weaknesses and losing once means being able to immediately adapt on the fly.

    We are the Borg, resistance is futile.

    In the end it's opposing theories. You can't have a magical change character and still retain the dignity of fighting "fair"
    (0)

  8. #8
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    and how the current sistem is qualified as "not having weakness"? As conjurer, you can't turn in a thaumaturge, even if you equip all his spells
    And a mage character don't really have any melee capacity, even if you equip all marauder skills :||
    (0)

  9. #9
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    Quote Originally Posted by kukurumei View Post
    All hail super cheat characters. Where there's no weaknesses and losing once means being able to immediately adapt on the fly.

    We are the Borg, resistance is futile.

    In the end it's opposing theories. You can't have a magical change character and still retain the dignity of fighting "fair"
    To this one.....Hahaha! I love it!

    Now. To LillithaFenimore. That's great that you loved Elder Scrolls. This is not a one-player RPG, however. This is a MMORPG. What works for the RPG's based off a single person's experience should not be tried in an MMO. If everyone was gained access to all abilities then down the line you wouldn't be as unique as the other person because he'd have the same setup as you. If you had played XI then you would know what I'm talking about.

    Like most MMO games, people work together to accomplish a goal. As stated above, if you'd played XI you would know what I'm going to say next. I don't care how freely you think this game is, it'll come down to you having to pick certain abilities rather than the one's you want if you want anything in the end. Let's use the endgame scene of FFXI's Sky. Simple, easy, yet still you had to use certain sub jobs on the job you used. You never seen a war/whm, why? Because people of the norm rejected your reality of fun. It was a pointless setup to help others.

    Point is that people really don't care what you want to use. In the end it'll come down to what you NEED to use rather than what you WANT to use. This current system doesn't help people who want to use a certain class to be unique from the other classes. You'll probably see Gladiator, in the end, as the number one DoW class with the same exact abilities as your own. At least in FFXI when I chose Samurai, I was completely different from the other jobs.......Even though there were a couple other people with Samurai in the game, they weren't exactly like me. Our gear was different, our merits were alligned to other traits, and we used different systems of strategy.

    This is not "Freedom" like many of you think. True freedom of choosing a class was from FFXI's approach. I don't want to be a Red Mage, so why do I have to level it to obtain those abilities for you and your endgame? Kiss my rosey red cheeks, I want to do what I want to do. Not do it as you.
    (0)

  10. #10
    Player
    LillithaFenimore's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kimahri View Post
    To this one.....Hahaha! I love it!

    Now. To LillithaFenimore. That's great that you loved Elder Scrolls. This is not a one-player RPG, however. This is a MMORPG. What works for the RPG's based off a single person's experience should not be tried in an MMO. If everyone was gained access to all abilities then down the line you wouldn't be as unique as the other person because he'd have the same setup as you. If you had played XI then you would know what I'm talking about.

    Like most MMO games, people work together to accomplish a goal. As stated above, if you'd played XI you would know what I'm going to say next. I don't care how freely you think this game is, it'll come down to you having to pick certain abilities rather than the one's you want if you want anything in the end. Let's use the endgame scene of FFXI's Sky. Simple, easy, yet still you had to use certain sub jobs on the job you used. You never seen a war/whm, why? Because people of the norm rejected your reality of fun. It was a pointless setup to help others.

    Point is that people really don't care what you want to use. In the end it'll come down to what you NEED to use rather than what you WANT to use. This current system doesn't help people who want to use a certain class to be unique from the other classes. You'll probably see Gladiator, in the end, as the number one DoW class with the same exact abilities as your own. At least in FFXI when I chose Samurai, I was completely different from the other jobs.......Even though there were a couple other people with Samurai in the game, they weren't exactly like me. Our gear was different, our merits were alligned to other traits, and we used different systems of strategy.

    This is not "Freedom" like many of you think. True freedom of choosing a class was from FFXI's approach. I don't want to be a Red Mage, so why do I have to level it to obtain those abilities for you and your endgame? Kiss my rosey red cheeks, I want to do what I want to do. Not do it as you.
    Well the thing is I don't seem to be alone in the way I feel about the currect system of picking and chosing abilities. There seem to be many who feel the same as I do or some sort of varient of my feelings toward the armory system. Many people do play this game for FUN, whatever that definition is to that person. It seems like this game is offering that for many people, including myself.
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

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