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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Maybe. The only problem is that leads to very few avenues for creating a new job. The only time you'll see a difference is when you combine a DoW with a DoM. I don't really see a Marauder & Pugilist, Gladiator & Lancer, and Archer & Thaumaturge making any new job what so ever. It's best and far less complicated to just introduce a new job in future expansions like they did previously.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    11
    The concept is there as for class names and specific - those seem to be changing regardless. And whats wrong with an archer/caster hybrid? (archer/thamauture) I'm sure we cold make up a name for that . Marauder + Pugilist could use staves a la Monk
    (0)

  3. #3
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I would love sub job system, that was fantastic
    (1)

  4. #4
    Player
    XiaoMaomi's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Tsuga Mori
    World
    Midgardsormr
    Main Class
    Summoner Lv 60
    I would love to have job/sub job system. I am disappointed with the execution of the current class system.
    (0)
    WTF SE! I mean really?

  5. #5
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    sub job = balance and 'win'


    for anyone who wants to argue about 'being a different mmo, and not following it's predecessor'

    Yoshi-p had an interview just a couple days ago and a clear excerpt read:

    "Then once you get past that first step of getting into the world, you realize that there is just so much to do. There's a lot of content, it's not ending, there's all this stuff do to. And also, it's a real Final Fantasy game--it's not just some game--it has that Final Fantasy Flavor."
    (0)

  6. #6
    Player

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    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    If you all want to hear a really good concept, go to General Disscussion Forum's and read about "[dev1033] Class name changes -> Specialization/Talent Trees Into Classic FF Classes"

    Kuroki has a really good suggestion about how to create a class system. It has some potential.

    Just in case you're too lazy to scroll back I've included the webpage below.

    http://forum.square-enix.com/ffxiv/t...sic-FF-Classes
    (0)

  7. #7
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I love the current system. FFXI no more, please!

    People is like a bird that born in a cage here. FFXIV gave players freedom to play the way they want, and still they prefer to be under tremendous gameplay restrictions like was in FFXI. This is not FFXI-2 (and hopefully never will be)...accept the freedom the game give to players, try and have fun! ^^
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    212
    Quote Originally Posted by Lienn View Post
    I love the current system. FFXI no more, please!

    People is like a bird that born in a cage here. FFXIV gave players freedom to play the way they want, and still they prefer to be under tremendous gameplay restrictions like was in FFXI. This is not FFXI-2 (and hopefully never will be)...accept the freedom the game give to players, try and have fun! ^^
    A lot of us have tried to enjoy this "freedom" and find it bland and tasteless. Thats why you see posts about wanting to change it.
    (1)

  9. #9
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Blitz0309 View Post
    A lot of us have tried to enjoy this "freedom" and find it bland and tasteless. Thats why you see posts about wanting to change it.
    Posts asking to change aren't what people is doing. They're just asking to change...they are asking to change to FFXI or FFT or any other known game...its part of human nature always chosing the old, known option instead of learning about the new one.

    Basically there's 2 ways for someone learning something: By accident (you happen to learn part of something and it catch your attention enough for you to search knowledge about that) or when forced to do so.

    Its exactly the same here...but due the terrible release players just prefered to utterly reject the game systems instead of giving it a chance of showing its strenght.

    I'll be honest...the only point i really think will never work properly in this game is the battle regimen. I believe battle regimen will need a real revamp before it can be used properly in this game....but all the rest is perfectly fine...they just need a few tweaks, that are exactly what dev team is doing.

    This game don't need skillchains, subjobs, AH or any other system from FFXI, FFT or any other FF. It does have a very good core system that can support a brand new and unique gameplay. Just give dev team time to finish adjusting it.

    And meanwhile, have fun with it ^^ Its a game after all! ^^
    (0)

  10. #10
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lienn View Post
    Posts asking to change aren't what people is doing. They're just asking to change...they are asking to change to FFXI or FFT or any other known game...its part of human nature always chosing the old, known option instead of learning about the new one.

    Basically there's 2 ways for someone learning something: By accident (you happen to learn part of something and it catch your attention enough for you to search knowledge about that) or when forced to do so.

    Its exactly the same here...but due the terrible release players just prefered to utterly reject the game systems instead of giving it a chance of showing its strenght.

    I'll be honest...the only point i really think will never work properly in this game is the battle regimen. I believe battle regimen will need a real revamp before it can be used properly in this game....but all the rest is perfectly fine...they just need a few tweaks, that are exactly what dev team is doing.

    This game don't need skillchains, subjobs, AH or any other system from FFXI, FFT or any other FF. It does have a very good core system that can support a brand new and unique gameplay. Just give dev team time to finish adjusting it.

    And meanwhile, have fun with it ^^ Its a game after all! ^^
    I wasn't saying we should change it to FFT's system. But I was using FFT as an example of how you could change the system to bring out more uniqueness in characters.

    For the most part I love the armory system. I'm happy with it as is, but I could see how it could be improved. And one of those ways would be to limit which skills can be equipped on which classes.

    Though I think also adding Advanced jobs and Class-only skills would go a long way as well.
    (0)

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