This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity
Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.



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