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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    You can use equilibrium while running to maintain aggro, its a hefty heal and healing makes just as much aggro as damage.

    Alternatively just run onto the next pack, your party taking 1 or 2 auto's won't kill them and they should bring any stragglers to you anyway or you can pick up the stragglers and heal the damage taken while running when you reach the second pack with equilibrium provided the party hasnt hit them too much. Theres also just no harm in waiting for the second gcd.
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,182
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    healing makes just as much aggro as damage.
    This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity

    Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.
    (1)
    Last edited by Rongway; 01-01-2021 at 08:58 PM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Rongway View Post
    This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity

    Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.
    Thats interesting, can i get a source on that, I've never seen that before on healing aggro.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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