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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80

    Mass pulling as a Warrior

    I've leveled both DRK/PLD and now I'm leveling a WAR, and the main thing I've noticed is that pulling is way more awkward, the main reason being that WAR doesn't seem to have any OCD attacks. So, if a group of enemies is kind of spread out you run up, AoE some, then you have to sit there waiting on the GCD before you can pick up the stragglers.

    Conversely with PLD I can AoE, then immediately follow up with Circle of Scorn to pick up stragglers as I'm sprinting ahead. With my DRK I can Flood of Shadow immediately.

    With WAR I can either A) Stand there getting beat up for 3 seconds waiting for my opportunity to grab the rest, or B) Sprint forward while not having aggro on the entire pull, hoping no one else in the group touches anything or heals me.

    Am I missing something, or is this just what WAR is?
    (4)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    You can use equilibrium while running to maintain aggro, its a hefty heal and healing makes just as much aggro as damage.

    Alternatively just run onto the next pack, your party taking 1 or 2 auto's won't kill them and they should bring any stragglers to you anyway or you can pick up the stragglers and heal the damage taken while running when you reach the second pack with equilibrium provided the party hasnt hit them too much. Theres also just no harm in waiting for the second gcd.
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    healing makes just as much aggro as damage.
    This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity

    Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.
    (1)
    Last edited by Rongway; 01-01-2021 at 08:58 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Rongway View Post
    This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity

    Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.
    Thats interesting, can i get a source on that, I've never seen that before on healing aggro.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  5. #5
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    271
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    I would offer advice, however as I wasn't asked directly by name, then it would be unsolicited advice and that's illegal.
    (5)

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    The heal idea is interesting, but kind of a waste of a CD. Do heals also get the increased aggro generation from tank stance?

    I mean, mass pulling obviously still works as a WAR, but it's just slower, less clean, more awkward than the other tanks I've played. I'm sure I'll get used to it, but the awkward pulling makes me indecisive. A few groups I've been in probably thought I was having a seizure as I changed my mind between sprinting forward anyways or trying to pick up the strays mid pull. lol
    (2)

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Goji1639 View Post
    The heal idea is interesting, but kind of a waste of a CD. Do heals also get the increased aggro generation from tank stance?

    I mean, mass pulling obviously still works as a WAR, but it's just slower, less clean, more awkward than the other tanks I've played. I'm sure I'll get used to it, but the awkward pulling makes me indecisive. A few groups I've been in probably thought I was having a seizure as I changed my mind between sprinting forward anyways or trying to pick up the strays mid pull. lol
    Unless they changed it in shb yes healing is also affected by tank stance. Its not a waste of a cd if you use it to heal the damage from the pull itself, warrior also has self healing out the arse anyway with nascent flash and loads of cooldowns so if you desperately want a smooth pull wasting it won't be an issue. Alternatively just do 2 gcds every time before moving on or let you party take some light scrapes.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  8. #8
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Unless they changed it in shb yes healing is also affected by tank stance. Its not a waste of a cd if you use it to heal the damage from the pull itself, warrior also has self healing out the arse anyway with nascent flash and loads of cooldowns so if you desperately want a smooth pull wasting it won't be an issue. Alternatively just do 2 gcds every time before moving on or let you party take some light scrapes.
    It has not changed, it works very well on GNB since you set yourself up with Aurora to automatically draw in aggro for easier aoe combos.

    With Warrior Equilibrium is an okay option to pull it away if they get stuck behind you (and if you won't need it for the pull pending on your healer). Overpower-Mythril Tempest is a great way for the first pull to get 20 BG for Onslaught. Then Onslaught into the next mob, do Overpower-Mythril Tempest, then set up eye.

    WAR is annoying since you do have to set up eye mid pull or else you lose out on some extra damage for your first OP-MT combo. If you have a set of three going first you can try doing something like 1-2-(Provoke the third mob), then head off to the next set with Onslaught, set up Eye, then Overpower-Mythril Tempest. Then just go into your full Infuriate-Chaotic Cyclone stuff till you do IR. If you move fast enough (or even save Equi/ToB for the next pull to generate some aggro), your healer and dps won't be slammed with aggro before you get your eye up.
    (2)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Equilibrium is fantastic for anything you didn't catch. Don't consider it a waste of a resource, consider it a use for the resource.
    You can already heal yourself to pull in a large group without it thanks to Nascent Flash.
    And of course, good old provoke if there's just one thing you couldn't keep on you while running.
    (4)

    http://king.canadane.com

  10. #10
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Unless they changed it in shb yes healing is also affected by tank stance. Its not a waste of a cd if you use it to heal the damage from the pull itself, warrior also has self healing out the arse anyway with nascent flash and loads of cooldowns so if you desperately want a smooth pull wasting it won't be an issue. Alternatively just do 2 gcds every time before moving on or let you party take some light scrapes.
    As GNB I usually use Aurora (my HoT) as I'm pulling big. It helps to counter any Regen a healer might throw on me, and it keeps things focused on me 98% of the time, so long as the dps don't get too crazy. Most wait until the group comes to a stop though. So yeah, I'd wager any sort of heal a tank can put out will help.
    (0)

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