We don't casually kill that many people after HW 3.0. Someone on Gamefaqs is wrapping up a let's play of the MSQ where he counts everytime the WoL is forced to kill a humanoid to progress through the MSQ. The vast majority of the deaths are in ARR and HW, when the player is constantly killing Garleans and beast tribes and dragon heretics. After HW 3.0, the only humanoids the WoL really kills are Garleans in Stormblood 4.0 and 4.5. It's rather telling that otherwise, the WoL doesn't really mass kill people starting in the HW patches. Only Garleans really. Which was what I was trying to say; Garlemald's status as mob fodder is a holdover.
Aside from fighting Garleans, the only time the Scions really went on a mass killing spree was during ARR and the ARR patches, when they were regularly invading beast tribe territories and killing everyone on the way to the Primal. It is somewhat justified depending on which instance you're talking about (ie trying to rescue people from being sacrificed by Amal'jaa, or the mobs were tempered and there was nothing that could be done about them anyway), but again it's telling that early on there wasn't really any consideration for this. Starting in the HW patches the Scions never really kill a lot of people, only Garleans during the war segments. I think for the most part, those segments are justified, because of how the cutscenes are structured.
There is a disconnect between how the WoL is portrayed in cutscenes, and how the WoL acts in gameplay. In cutscenes, the WoL and the Scions got out of their way to save people and try not to kill anyone. The WoL is characterized and treated as a reluctant warrior and very pacifistic. However, in gameplay, the WoL constantly goes to a purple circle, and then 5 Garleans spawn out of thin air, and then the WoL butchers, and then does it more 200 times because the quests need to be padded out. That's where the cracks of FFXIV's format begin to show. It's pretty much impossible to reconcile this with how the WoL is presented in cutscenes.
The Scions don't suffer from this because they aren't following you around to the purple circles and killing the mobs that spawn. The Scions only exist in cutscenes, when they are presented as good guys who try not to kill people unless they absolutely have to. That being said, if we get a Garlemald trust dungeon where we kill like 200 Garleans in 15 minutes with the Scions, then problem of the MMO format is going to cast these issues upon them as well.
I do agree that fiction tends to be very schizophrenic about this. The first Star Wars movie wasn't really trying to be nuanced so the Emprie serving as fodder made sense. But you definitely see in the sequels that there is more of an attempt at humanizing them, with the good guys offering the stormtroopers mercy rather than just cutting them down like in the first film (don't forget that RotJ deleted scene where we see the Death Star operators hesitating to blow people up). The good guys also don't really cheer at the deaths of their enemies after A New Hope. George seemed to be pretty self conscious about that by the time the prequels rolled around, which is probably why the bad guy armies were droids instead of people. The good guys almost never kill people in the prequels.
It's rather jarring in FFXIV's case because they try to go out of their way to humanize almost every nation and faction in the setting... except for Garlemald. So there is a clash between the narrative and what's happening in gameplay.



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