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  1. #11
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Duskane View Post
    Yeah all heal abilities tanks have generate aggro pretty easily
    or you can just use second part of your AOE combo raw to pick up enemies in a easier fashion
    me when I use the second hit of an AoE combo to secure aggro on the first pack and the ninja takes that as a cue to pop doton:
    https://www.youtube.com/watch?v=_asNhzXq72w
    (0)

  2. #12
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AziraSyuren View Post
    me when I use the second hit of an AoE combo to secure aggro on the first pack and the ninja takes that as a cue to pop doton:
    https://www.youtube.com/watch?v=_asNhzXq72w
    Hahaha oof...
    I dont know if they jumped the gun or were trying to signal they didnt want to wall-to-wall that pull but that hurts
    (0)

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    healing makes just as much aggro as damage.
    This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity

    Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.
    (1)
    Last edited by Rongway; 01-01-2021 at 08:58 PM.
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  4. #14
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Provoke a mob as you approach. The rest will collapse in nicely as they move towards you with sight aggro and should be lined up neatly for a drive by overpower.
    (1)

  5. #15
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by AziraSyuren View Post
    me when I use the second hit of an AoE combo to secure aggro on the first pack and the ninja takes that as a cue to pop doton:
    https://www.youtube.com/watch?v=_asNhzXq72w
    This kind of thing is basically where I'm coming from with this thread. There are plenty of times where if I stop moving forward for a few seconds everyone takes that as their cue that the pull is finished, and starts dropping AoE's, popping damage buffs, etc. I like to be able to secure aggro on everything without stopping, and that's been a bit more complicated with WAR.

    Quote Originally Posted by Mavrias View Post
    Provoke a mob as you approach. The rest will collapse in nicely as they move towards you with sight aggro and should be lined up neatly for a drive by overpower.
    That's kind of what I've been doing leveling up, but it doesn't always work. It's amazing how long it takes some mobs to register the aggro, turn around and actually start moving towards me.
    (0)

  6. #16
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Rongway View Post
    This is not true. Generally healing enmity has a natural 0.5x multiplier compared to an attack that hits for the same number, and then that amount is split among all targets you've engaged. In the specific case of Equilibrium, it has a 0.6x multiplier, so even though its potency is listed as 1,200, it only generates the enmity of a 720 potency attack, and that enmity is divided by the number of enemies you've engaged so far. Enmity

    Since Defiance gives a 10x multiplier, this would be 7,200 potency divided by the number of engaged targets, so still 1,800 per target if you've engaged a pack of four mobs. But to say it's the same as the 12,000 potency worth of enmity that a a 1,200 potency attack would generate against a single mob would be wrong.
    Thats interesting, can i get a source on that, I've never seen that before on healing aggro.
    (0)
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  7. #17
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Goji1639 View Post
    This kind of thing is basically where I'm coming from with this thread. There are plenty of times where if I stop moving forward for a few seconds everyone takes that as their cue that the pull is finished, and starts dropping AoE's, popping damage buffs, etc. I like to be able to secure aggro on everything without stopping, and that's been a bit more complicated with WAR.



    That's kind of what I've been doing leveling up, but it doesn't always work. It's amazing how long it takes some mobs to register the aggro, turn around and actually start moving towards me.
    The key is to overpower, keep going for a bit even if you miss, inch back a bit, and hit the mobs with the second hit.
    (0)

  8. #18
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    With Tank Stance on you can just pop a potion to get a momentary lead on aggro.

    It won't last long in Shadowbringers content but it should still be more than sufficient until your next GCD if you don't want to ham fist Equilibrium
    (0)

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