
Originally Posted by
CKNovel
If you see it with this point of view, yes it can be completely ignored.
But it's like saying "Any car can travel X distance, therefore nobody needs to change car." You don't need air conditioning, you don't need a fuel efficient car, you don't need a fast one, you don't need special tires. In the end it can cross the finish line even if you're driving in the desert or a path covered with snow and ice, right? But the travel would be much better for an adapted car.
It's not needed but it remains a request.
Ranged jobs are still gutted for no reason, utility and DPS wise.
I don't know about today but during the first ShB savage tier, there was for sure theorycrafting about double Black Mage being far more efficient than a comp including a range when it comes to speedkill. It didn't happened but it was interesting. Soon after, SQEX buffed all three ranged by around 4%.
However, don't underestimate HP bonus.
Back in the first Ultimate, many players were melding Vitality just for increasing their chances of surviving.
Also, I don't think MCH should be on par with BLM and SAM, not even close to the top at all.
In my opinion, we currently still have ranged without depth and there's an obvious ease to play those roles when 99% of the time you're just DPSing without limited range or casting. Ranged should still have a lower rDPS but not gutted by that much.
Rangeds and RDM should be around the same level, SMN slightly above due to their mobility to not anger the playerbase that feels that ranged are broken due to their "insane mobility".
Again in my opinion, the ranged spot should contribute to the party mobility, not simply being mobile themselves that contributes no one, not even themses.