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  1. #231
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Deceptus View Post
    No one is entitled to a group.
    If you're speaking narrowly about PF, sure.

    All players absolutely are entitled to dungeon and trial groups when the story mandates it. Unless and until the MSQ gets decoupled from instances then those instances have to be able to be completed by the lowest common denominator. Not everybody aspires to challenging content nor should they feel pressured to do so. By the same token they are not entitled to your company so you are free to take the leaver penalty when they don't meet your standards.

    In my experience with other MMO's healers are only required to DPS in the highest tier content and nobody expects them to do so anywhere else. Seems to me that Square is trying to convince the XIV community to realign to that attitude. If that's true then I agree with Saefinn that they're going about it all wrong.
    (0)

  2. #232
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by GeminiReed View Post
    If you're speaking narrowly about PF, sure.

    All players absolutely are entitled to dungeon and trial groups when the story mandates it. Unless and until the MSQ gets decoupled from instances then those instances have to be able to be completed by the lowest common denominator. Not everybody aspires to challenging content nor should they feel pressured to do so. By the same token they are not entitled to your company so you are free to take the leaver penalty when they don't meet your standards.
    And the DF exists for that reason. You don't "start a group" in the DF, you just queue for it.

    I was speaking about the PF.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #233
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    And the DF exists for that reason. You don't "start a group" in the DF, you just queue for it.

    I was speaking about the PF.
    I suppose for all the arguments i make that the DF is a roulette, you'll get players of all shapes and sizes, experience and skill, it's fair the arguments for the PF are "it's your party, you decide the requirements you want to work with".
    (0)

  4. #234
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by GeminiReed View Post
    If you're speaking narrowly about PF, sure.

    All players absolutely are entitled to dungeon and trial groups when the story mandates it. Unless and until the MSQ gets decoupled from instances then those instances have to be able to be completed by the lowest common denominator. Not everybody aspires to challenging content nor should they feel pressured to do so. By the same token they are not entitled to your company so you are free to take the leaver penalty when they don't meet your standards.

    In my experience with other MMO's healers are only required to DPS in the highest tier content and nobody expects them to do so anywhere else. Seems to me that Square is trying to convince the XIV community to realign to that attitude. If that's true then I agree with Saefinn that they're going about it all wrong.
    Except everything the devs do to counter this attitude backfires on them.

    Devs: We removed Cleric Stance dancing
    Community: now healers have no problems of being stuck in dps mode when needing to heal so then they can freely dps more

    Devs: Reduced dps abilities to barest minimum while boosting number of healing abilities, that'll get them to focus healing
    Community: We are dpsing more than ever before and we are now more bored for it

    Devs: why won't you focus more on healing
    Community: Healing has a hard cap anymore than necessary is redundant and better time is spent on dps, look at how you design your own game because don't think you know why we play healers the way we do.

    Devs: La la la can't hear you
    Community: >_>

    Obviously the sentiment isn't shared by everyone but it is how a good number of healers feel so do forgive the broad term community but couldn't think how best put that side.
    (9)

  5. #235
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    No joke in HW when you had to stance dance with Cleric, I was way way more forgiving to healers who only healed because for all I know they were scared that if they put Cleric on they'd kill the party(most times they wouldn't but that fear was a reasonable one at the time).

    Cue SB and by removing Cleric Stance dancing, my expectations went up, a pure healer was now a lazy healer in my book rather than a cautious healer, the devs design altered my view point on healers, by making things more accessible I expected more at a lower skill ceiling.

    Along came ShB and made things even easier so now if I don't see a single dps spell in my lv80 dungeons in the 1st 5 minutes(this goes up to the 1st boss usually and is very good to tell what type of people you are dealing with), vote kick, I will not tolerate pure healers in any content past 70(you have trusts for that playstyle use them if you want to be lazy), if kick doesn't go through I leave.

    The devs design changed my attitude into the opposite of what they want so yea the devs have no clue how to design healers to fit their goals for healers almost like they have no real understanding and just looking at data.
    (5)

  6. #236
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Lithios View Post
    The solo content isn't really affecting this. Even if you make it so all healer & tank attacks only have 10 potency or decrease the dps needed to clear dungeons/raids, everyone would still be spamming their attacks as much as possible while only using just enough healing/mitigation to keep everyone alive; Because more dps = faster fights and faster fights = less opportunities to make mistakes/ larger buffer to not fail fights due to mistakes.
    That's the thing the solo content is likely the (initial) reason why healers have attacks at all and the only way to enforce pure healer mentality is to outright remove them for the reasons you stated. Thus the devs are cornered by the way the quests work.
    (0)
    Last edited by Morningstar1337; 12-18-2020 at 03:35 AM.

  7. #237
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    635
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Revamp the quest system such that healers resolve every instance of conflict through an intricately designed diplomacy system with multiple branching paths.
    Engage in a mental chess match with murderous chinchillas in Coerthas as you bargain for your life.

    ;]
    (0)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  8. #238
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    That's the thing the solo content is likely the (initial) reason why healers have attacks at all and the only way to enforce pure healer mentality is to outright remove them for the reasons you stated. Thus the devs are cornered by the way the quests work.
    Not really though, WHM attack spells date back to 1.0 and SCH inherited their skill set from ACN. A lot of the quest have a tank type character that you can heal during battle.

    The truth is this game isn't designed around a pure healing situation, rather it about dodging telegraphed damage mechanics.
    (2)

  9. #239
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    You know I have never played a game where healers (even in heal spec) had no damage spells at all. If I read your comment correctly, and you're suggesting that "pure healer mentality" means removing all attacks spells- well never seen that in any game and I would find that unplayable.

    That need across games was was various reasons- solo content (questing or grinding), PVP and was often done by allowing healers to run different specs to have a lot of flexibility in their skills. In this game, well I'm definitely in the "healers should heal and DPS" camp.
    (4)

  10. #240
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Many problems in regards to skills and preferences could easily be solved if all Jobs had something akin to skilltrees which would allow customisation. Not only would that keep things fresh, it could also fix (in my point of view) the rock-paper-healer minigame we call PvP here.
    (0)

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