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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    It still amazes me that Healers doesn't have abilities to help that party stay alive. Look at some common raid mechanics. Why not give healer a ability to reduce knockback or increase movement speed? Stuff like this would help reduce death which, if you think about it, is the role of a Healer.
    (4)

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dyvid View Post
    It still amazes me that Healers doesn't have abilities to help that party stay alive. Look at some common raid mechanics. Why not give healer a ability to reduce knockback or increase movement speed? Stuff like this would help reduce death which, if you think about it, is the role of a Healer.
    I know right? if only there was a healer that specialized in support abilities that helped others in different ways, like strengthening their defenses, increase haste, or boost their resource regeneration....O H W A I T-!

    (yes, I'll beat this dead chocobo until it turns to dust)
    (3)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dyvid View Post
    It still amazes me that Healers doesn't have abilities to help that party stay alive. Look at some common raid mechanics. Why not give healer a ability to reduce knockback or increase movement speed? Stuff like this would help reduce death which, if you think about it, is the role of a Healer.
    I'd rather they gave something like that to ranged jobs considering they're also suffering from having their support utility removed but still have the lowest damage
    (3)

    Watching forum drama be like

  4. #4
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyvid View Post
    It still amazes me that Healers doesn't have abilities to help that party stay alive. Look at some common raid mechanics. Why not give healer a ability to reduce knockback or increase movement speed? Stuff like this would help reduce death which, if you think about it, is the role of a Healer.
    I can't take you seriously as i hope this comment is sarcastic. "Don't have abilities that help keep the party alive". What? I guess healers don't heal anymore in general. All healers have esuna and rescue. White Mage has Temperance. Scholar has Adloquium, Succor, Fey Illumination and Sacred Soil. Astrologian has Card Buffs, Aspected Benefic, Aspected Helios, Divination, etc. The skills listed above are DMG Reduction, DMG Buffs**(Astro), shields and you guessed it, healing. Which keep the party.... alive.

    Reduced Knockback and increased movement speed? Each job has an immunity skill for knockback and we all have sprint.
    (1)

  5. #5
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    And this mindset is why we're in this endless cycle of things becoming dumber and dumber.

    Healers are bad because they're either new or can't be bothered to improve --> oh no we need to make them more accessible --> Healers become "more accessible", easier to play and significantly more boring --> people are still bad --> repeat
    There will always be people who can not be bothered to put even the absolute minimum effort into playing their job at an acceptable level, you could give them a healer with 3 buttons titled "Heal, Group Heal and Damage" and they would still die, not heal and do 0 dps.


    At some point you need to stop making things "more accessible" for them because it will never change.
    Nope, sorry but I disagree.

    I have been running normal dungeons and the healer is wiping to mechanics. Over the past few days healers have ruined several otherwise would clear runs.

    How does ‘give them more buttons to press’ help? It’s just going to make them even worse.
    (0)

  6. #6
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vickii View Post
    Nope, sorry but I disagree.

    I have been running normal dungeons and the healer is wiping to mechanics. Over the past few days healers have ruined several otherwise would clear runs.

    How does ‘give them more buttons to press’ help? It’s just going to make them even worse.
    It may not, and that's the point - to weed out the bad. If you can't bother improving to a bare minimum, you're doing yourself - and others - a favor by just...not playing the role. That's not to say that every subpar healer should up and quit, there's a big difference between someone that's genuinely struggling yet trying to improve, and someone that just doesn't want to - the former will eventually get there, the latter will not.
    (7)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #7
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Allegor View Post
    It may not, and that's the point - to weed out the bad. If you can't bother improving to a bare minimum, you're doing yourself - and others - a favor by just...not playing the role. That's not to say that every subpar healer should up and quit, there's a big difference between someone that's genuinely struggling yet trying to improve, and someone that just doesn't want to - the former will eventually get there, the latter will not.
    So you want people to play a role up to 80 and then suddenly surprise surprise there’s a whole new much more complicated system?

    I don’t think that would be that popular. I’m all for changes to healers, things to differentiate them, but in terms of making healing harder, I’m only down for that if there’s far more support healing in game.

    I’ve been in a group where a dancer saved us another where a paladin healedmy MCH and often the red mage ressing the healers. If they made us all more self sufficient then they can do what they like with healer role.
    (0)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vickii View Post
    So you want people to play a role up to 80 and then suddenly surprise surprise there’s a whole new much more complicated system?

    I don’t think that would be that popular. I’m all for changes to healers, things to differentiate them, but in terms of making healing harder, I’m only down for that if there’s far more support healing in game.

    I’ve been in a group where a dancer saved us another where a paladin healedmy MCH and often the red mage ressing the healers. If they made us all more self sufficient then they can do what they like with healer role.
    I've been in a group where Dps all died to mechanics, healers raised everbody and saved the run.

    What exactly is your point?
    Healers bad therefore Healer job should be for babies? Healbot one-button spam?

    Tanks and Dps mess up too, should we just dumb down everybodies rotation so that they can focus on doing the dance?

    Why should veteran healers see their classes dumbed down due to other players occasionally encountering inexperienced ones?
    (10)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vahlnir View Post
    To be honest, I think I'm seeing more "bad" healers anymore BECAUSE of how accessible they have become. The ones who decided to pick up the role and tough it out prior to Shadowbringers were usually the healers I'd want in my party, because they were largely forced to learn to get much of anywhere, because mediocre play really didn't get them very far. Far enough I suppose, but they were quickly sorted in Extreme, Savage and up. Now? Anyone with even just half a brain cell can pick up a healer and heal, but that doesn't make them better if they keep eating mechanics they shouldn't be. There has always been bad players in any job of every role, that much is true. But I think some of that comes down to how easy it is to pick up a job and go on a dime.
    I wonder how different things would be if you could only enjoy gear progression and raise your ilvl by playing the job you're gearing up.
    Tomes let you gear anything, and the coffer system they use in Savage now is very friendly but just exacerbated this.

    If it were harder to gear up your side jobs I wonder how many sub-par part time healers (guilty) would disappear (not that I think this would necessarily be a good thing).
    (0)

  10. #10
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    I wonder how different things would be if you could only enjoy gear progression and raise your ilvl by playing the job you're gearing up.
    Tomes let you gear anything, and the coffer system they use in Savage now is very friendly but just exacerbated this.

    If it were harder to gear up your side jobs I wonder how many sub-par part time healers (guilty) would disappear (not that I think this would necessarily be a good thing).
    It's hard to say, really. Personally, I don't see gearing being part of the problem. It doesn't matter what job someone is gearing up. They could have the best gear in the world and still be...well, sub par. This isn't a healer only issue. It can happen with any job in any role. I think the healer changes made with Shadowbringers are responsible for what we are seeing now. It just took some time to manifest, and even longer to show itself semi regularly as some long time healers have abandoned the role while new healers take their place. Maybe eventually things will even back out. Time will tell. I think addressing what healers have been complaining about since Shadowbringers launch would go a long way. Sadly, any big changes will likely be made only at the start of the next expansion, provided any changes are made at all. It's just going to be a bit of a bumpy ride until then for everyone.
    (7)
    Last edited by Vahlnir; 12-21-2020 at 03:13 PM.

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