Oh good, put housing farther out of the way of regular players who either RP or play casually without getting too far into the crafting system. That won't have any negative repercussions or result in massive player backlash, surely.
Oh good, put housing farther out of the way of regular players who either RP or play casually without getting too far into the crafting system. That won't have any negative repercussions or result in massive player backlash, surely.

Obviously. I said that much in nearly all of my posts. But again, this suggestion is made with the world we live in in mind. ~4300 personal houses to divide fairly between 20,000+ people.
Housing is made 'out of reach' by its limited supply. Only one in five players can have a house. My suggestion just designates that the one person chosen has to pony up 20 weeks worth of savings, instead of 2. You could call me a 'regular player' as I don't even craft and I make about 2 million gil a week without actively farming for money.
Again, 'a perfect world with a perfect housing system' is a better idea, yes, but the past shows that SE is reluctant to supply housing enough for us all. While there is so little housing, it should be distributed to people with the biggest stake in the game, and the gil sink would help the economy.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



