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  1. #1
    Player
    Catstab's Avatar
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    Aug 2020
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    Character
    Catstab Mcdoggypunch
    World
    Hyperion
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    Dark Knight Lv 90

    An end to the camping timer. An end to resale. A return to...

    I think the best solution to housing shortage is a return to ARR pricing. A small house used to cost 40 million or so. It would then devalue a couple million per day, until it was cheap enough for someone to decide they wanted it.

    Benefits:
    -It kills the camp. You know exactly what time the house will be the price you're willing to pay. Come back then and buy (or find out someone else wanted it more)
    -It stops the resellers. That house is wide open. If no one is paying what it costs right now, you won't make any money at all trying to buy it for resale.
    -It rewards players the most invested in the game. Farmed 40m for your personal? Your FC of eight people put in 5m each? The house is yours, no waiting.

    Detriment:
    -It pulls housing out of the price range for people who are on trial membership and for people who have only been playing a few months.

    If SE leaves house pricing where it is, they need to make enough for everyone
    (~80 wards total or instanced housing)

    If SE is going to leave supply where it is, they ought to price the houses accordingly.

    Especially if it will stop flippers and end camping.
    (2)
    Last edited by Catstab; 12-13-2020 at 03:18 PM. Reason: moving footnote to footnote

  2. #2
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    And throughout ARR, entire wards were mostly vacant plots. Which kind of defeats the whole point of having a housing system to begin with. Furthermore, it wouldn't do much to deter anyone. Gil has virtually no value anymore due to the massive inflation. So the exorbitant prices wouldn't matter to many players. Not to mention how much worse botting has got. All in all, you're just rewarding the extremely rich players or those willing to RMT.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
    World
    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by ForteNightshade View Post
    All in all, you're just rewarding the extremely rich players
    How else do you decide how to distribute a resource only ~20% of players can have? Each server has 5,760 houses (roughly 4320 personals and 1440 FC) and 20,000-25,000 players. Right now we decide which one player in five gets a house based on their ability to click a placard for several hours at a time, any number of times. Many people have commented how-anti fun this system is.

    There needs to be a check on housing other than patience, free time, and abuse of your gaming hardware. I think 'players or FCs who have 40 million gil to invest' is a decent check. 40 mil is far from "extremely rich" it's just a player who has put a good year into the game at endgame content, or an FC that has 8+ people willing to pool a few weeks worth of work.

    Not to mention, the game needs a gil sink. You say this would only benefit the rich, but I know some of the rich and they'd swat me for saying this, but small houses having a placard price of 3m contribute greatly to their riches. Having to invest 40 million gil every time you wanted a workshop would put a dent in profiteering.
    (1)

  4. #4
    Player
    Arielen's Avatar
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    Jul 2014
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    The Holy See of Ishgard
    Posts
    164
    Character
    Andrean Lackland
    World
    Mateus
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by ForteNightshade View Post
    And throughout ARR, entire wards were mostly vacant plots. Which kind of defeats the whole point of having a housing system to begin with. Furthermore, it wouldn't do much to deter anyone. Gil has virtually no value anymore due to the massive inflation. So the exorbitant prices wouldn't matter to many players. Not to mention how much worse botting has got. All in all, you're just rewarding the extremely rich players or those willing to RMT.
    Tbf, back in ARR, no one had money. Nowadays there are multiple goldcapped players and 10mil is considered a low and/or somewhat ordinary amount of money in most datacenters and the best way to get a house is through players that are - drumroll - selling most plots at a ballpark reminiscent of ARR pricing. I don't think people are so broke that it would be impossible for them to buy a 30-50mil small given that's what people were paying for them (albeit illegally) during the entire pandemic autodemo off period.
    (3)
    Last edited by Arielen; 12-16-2020 at 12:20 PM.
    World might burn. Heaven might fall. Candy abides.

  5. #5
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    I think the best solution to housing shortage is a return to ARR pricing. A small house used to cost 40 million or so. It would then devalue a couple million per day, until it was cheap enough for someone to decide they wanted it.

    Benefits:
    -It kills the camp. You know exactly what time the house will be the price you're willing to pay. Come back then and buy (or find out someone else wanted it more)
    -It stops the resellers. That house is wide open. If no one is paying what it costs right now, you won't make any money at all trying to buy it for resale.
    -It rewards players the most invested in the game. Farmed 40m for your personal? Your FC of eight people put in 5m each? The house is yours, no waiting.

    Detriment:
    -It pulls housing out of the price range for people who are on trial membership and for people who have only been playing a few months.

    If SE leaves house pricing where it is, they need to make enough for everyone
    (~80 wards total or instanced housing)

    If SE is going to leave supply where it is, they ought to price the houses accordingly.

    Especially if it will stop flippers and end camping.
    The best solution to the housing shortage is to implement an instanced housing system as most of the other MMOs with housing use so every character can own one or more houses depending on what the player wants that character to have.

    Increasing prices won't reduce demand. The player base has become far too large and there are too many wealthy players with nothing to spend that gil on. If anything, it will encourage RMT among the less wealthy players because there's no real risk to gil buying.

    It doesn't kill the camping. The camping goes away only if the timer is removed.

    It won't stop the resellers. They'll continue to flip for profit as they always have. Someone willing to pay 100 million gil for a house is just as likely to pay 120 million to the flipper who got to the plot first.

    Gil is a bad way to measure someone's investment in the game since not all game activities reward gil equally based on time investment. Are omnicrafters more deserving of a house than the players who love to PvP or run roulettes? No, they aren't.

    Players on the free trial have gil cap of 300k and are not allowed to own property so doesn't affect anything they have access to. New players bypass the impact if they go the RMT route.

    If SE is going to stick to the ward system, boosting up initial pricing is not going to put much of a dent in demand. If you really want to put a dent in demand, attach a recurring monthly fee to house ownership. Someone who's not going to use the house is pretty unlikely to buy it if they know it's going to have a long term cost. Someone who has bought a house but is no longer using it is a lot more likely to relinquish rather than keep wasting gil month and month.
    (9)

  6. #6
    Player
    Catstab's Avatar
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    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    The best solution to the housing shortage is to implement an instanced housing system as most of the other MMOs with housing use so every character can own one or more houses depending on what the player wants that character to have.
    That'd be the ideal. Next best thing would be 80 wards. Best thing for the current system, I still think, is this price increase.

    Regarding 'it doesn't kill camping':
    It does, though. I'm proposing an end to the housing timer, along with this price change. These 40m smalls, 150m mediums, and 500m larges would be walk-up-and-buy.

    Regarding 'It doesn't kill resale':
    It does, though. If a reseller purchases a small for 40m, he now has to find someone willing to pay him significantly more than 40 million and then also pay the placard another 40 million.

    The price you gave may just be wall-spaghetti numbers, but no one is paying 100 million gil for small houses. Mediums do sell for that, but in this case mediums would be 150m at the placard. So a reseller would need to find someone willing to spend 330m+ to get into a medium house.
    (1)

  7. #7
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    Regarding 'It doesn't kill resale':
    It does, though. If a reseller purchases a small for 40m, he now has to find someone willing to pay him significantly more than 40 million and then also pay the placard another 40 million.
    You didn't say anything in your original post about removing the timer, only increasing the pricing.

    Yes, removing the timer would end the camping. That's obvious.

    I still don't agree it would remove the reselling. A reseller doesn't have to make double the purchase price for it to be worth their time and effort. Someone who really wants a house will pay the price if that's the only way to get one.
    (1)

  8. #8
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
    World
    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    A reseller doesn't have to make double the purchase price for it to be worth their time and effort
    I didn't say double. My math had a reseller making a 30 million gil profit on 150m spent if they could convince someone to spend 330m to get into a medium house. The money the buyer spends does not all go to the reseller, it accounts for placard price. The buyer pays more than double because they pay the reseller and then they pay the placard. The seller would have to receive, say, 10% of what they put forth to make a reasonable profit.

    So you think people will spend 84 million+ for small houses, 315 million+ for mediums, and 1,050,000,000 or more gil for larges? ok.

    Based on your confusion over my math, and your thinking that people would spend 84+ million to get into small houses, I don't think you know enough about the resale market to know how this would change it.
    (1)

  9. #9
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    I didn't say double. My math had a reseller making a 30 million gil profit on 150m spent if they could convince someone to spend 330m to get into a medium house. The money the buyer spends does not all go to the reseller, it accounts for placard price. The buyer pays more than double because they pay the reseller and then they pay the placard. The seller would have to receive, say, 10% of what they put forth to make a reasonable profit.

    So you think people will spend 84 million+ for small houses, 315 million+ for mediums, and 1,050,000,000 or more gil for larges? ok.

    Based on your confusion over my math, and your thinking that people would spend 84+ million to get into small houses, I don't think you know enough about the resale market to know how this would change it.
    What else are they going to spend their gil on in a game that lacks any significant gil sinks to drain gil back out of the system?

    As for the resale market, right now the purchase timer hinders it but not stop it. If there weren't enough players willing to deal with resellers through the limitations currently imposed by the system, the resale market would have shut down by now. Since that hasn't happened, we know the resale market is healthy enough even with the current limitations.

    Remove the purchase timer and the resale market blows wide open again because those limitations disappear. Anyone with the gil could be the buyer instead of just those who already own a house or who are willing to buy a FC to get one.

    You seem to be overlooking that there won't be 5760 plots available for sale on each world if your proposed change is implemented. Most of those plots already have owners and SE is not going to charge their owners retroactively for any purchase price increase. It's going to be the relatively small number of plots that are demolished or voluntarily relinquished and their new buyers that would be impacted by the price increase.

    How many houses per NA world were becoming available each week prior to the suspension of the demolition timer and independent of the ward additions. My guess based off what I can remember from previous discussions would be about 6-8 a week. That would add up to about 400 houses available for sale each year, again independent of any decision by SE to add more wards.

    When active player populations on the NA worlds are estimated to be in the 20-25k, do you genuinely believe there won't be at least a few hundred out of the 15-20k "homeless" players willing and able to pay the reseller's fee on top of the purchase fee for at least smalls and mediums?

    Resellers might not get their hands on every house that becomes available but they'll be able to get their hands on enough for reselling to remain in the game unless SE changes the system so supply meets demand.

    Quote Originally Posted by Catstab View Post
    Responding to a post that's no longer there, suggesting I was supporting resellers with this change:

    Right now, people pay resellers up to 40 million gil for small houses. If you can buy something for 3m and sell for 40m, it's worth selling. If you can buy it for 40 million and sell it for 40 million, it's not. Upping the placard price kills the profit, kills the market.
    No longer worth it to you, perhaps. But there is always someone who will grasp any opportunity for profit. And removing the timer would remove some of the headaches resellers currently have, like creating new shell FCs from scratch.

    (edit: want to clarify that I'm not trying to imply you currently are or ever have been a reseller, only that in your mind it would not be worth it if it was something you had been considering)

    Ultimately, we're back to SE needs to fix the system. There is no good reason to make housing a limited resource exploited for profit by those out to make profit whether it comes in the form of reselling or creating multiple FCs to run workshops and gardens. Ownership of a house should be an opportunity for every player in the game.

    Let's stop dreaming up ways to make certain a broken system stays broken.
    (1)
    Last edited by Jojoya; 12-14-2020 at 10:00 AM.

  10. #10
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I have to agree with the other replies, making them more expensive doesnt actually make them more available at all, except for more rich players. It doesnt stop campers because the timer is the reason there are campers, and it doesnt increase availability because the wards are limited and added so in frequently. The demolition timer helps, sure. But an instanced house would be better than anything else suggested. The other suggestion, a monthly gil tax would help speed the process, but at a snails pace. Having owned a couple houses in the past, i dont personally care much for them as the benefits to me are pretty much solved being in a FC that has a house. But im not other players who want that part of the game they already pay a sub for, and to them it means a lot more than me for various reasons, rp house design, etc. Instance housing is the best solution in my opinion. It caters to the entire spectrum whether the player base grows by a million or shrinks, it doesnt cause people to flare up at each other, it removes a major stress element for paying customers who still dont get to enjoy all the game can offer, and it removes suggestions like raise the cieling for people to get one, even if theyve been paying a sub for years and still havent gotten one, If the wards are a big deal especially for the RP crown, maybe allow instanced linking, where players can make their own neighborhoods that are linked some kind of way to a limit. That would actually be a cool idea though it might require them to spend some time and resources on the idea of housing. Either way the current system isnt promoting much positivity, is only making the situation worse as time goes by.
    (2)
    Last edited by ADVSS; 12-13-2020 at 08:11 PM.

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