Quote Originally Posted by Catstab View Post
I think the best solution to housing shortage is a return to ARR pricing. A small house used to cost 40 million or so. It would then devalue a couple million per day, until it was cheap enough for someone to decide they wanted it.

Benefits:
-It kills the camp. You know exactly what time the house will be the price you're willing to pay. Come back then and buy (or find out someone else wanted it more)
-It stops the resellers. That house is wide open. If no one is paying what it costs right now, you won't make any money at all trying to buy it for resale.
-It rewards players the most invested in the game. Farmed 40m for your personal? Your FC of eight people put in 5m each? The house is yours, no waiting.

Detriment:
-It pulls housing out of the price range for people who are on trial membership and for people who have only been playing a few months.

If SE leaves house pricing where it is, they need to make enough for everyone
(~80 wards total or instanced housing)

If SE is going to leave supply where it is, they ought to price the houses accordingly.

Especially if it will stop flippers and end camping.
The best solution to the housing shortage is to implement an instanced housing system as most of the other MMOs with housing use so every character can own one or more houses depending on what the player wants that character to have.

Increasing prices won't reduce demand. The player base has become far too large and there are too many wealthy players with nothing to spend that gil on. If anything, it will encourage RMT among the less wealthy players because there's no real risk to gil buying.

It doesn't kill the camping. The camping goes away only if the timer is removed.

It won't stop the resellers. They'll continue to flip for profit as they always have. Someone willing to pay 100 million gil for a house is just as likely to pay 120 million to the flipper who got to the plot first.

Gil is a bad way to measure someone's investment in the game since not all game activities reward gil equally based on time investment. Are omnicrafters more deserving of a house than the players who love to PvP or run roulettes? No, they aren't.

Players on the free trial have gil cap of 300k and are not allowed to own property so doesn't affect anything they have access to. New players bypass the impact if they go the RMT route.

If SE is going to stick to the ward system, boosting up initial pricing is not going to put much of a dent in demand. If you really want to put a dent in demand, attach a recurring monthly fee to house ownership. Someone who's not going to use the house is pretty unlikely to buy it if they know it's going to have a long term cost. Someone who has bought a house but is no longer using it is a lot more likely to relinquish rather than keep wasting gil month and month.