They've repeatedly said they won't do this in order to preserve "class identity."
Not that you can't make an armored mage if you try, but they don't want to blur that line too much.
"Raid" isn't a protected definition just because WoW uses it for that format, whatever game uses the term can use it for whatever content they want.
Also, the entre tier of four fights is regarded as a single 'raid' because to prog it in savage you have to do them in order, or you miss out on the rewards.
It's essentially a four boss raid, but conveniently broken up so it doesn't take impossible 12+ hour sittings to prog.
actually she isn't totally wrong, the early raids, and even Alexander, showed at least an effort to create an environnement before jumping straight to the boss"Raid" isn't a protected definition just because WoW uses it for that format, whatever game uses the term can use it for whatever content they want.
Also, the entre tier of four fights is regarded as a single 'raid' because to prog it in savage you have to do them in order, or you miss out on the rewards.
It's essentially a four boss raid, but conveniently broken up so it doesn't take impossible 12+ hour sittings to prog.
Then, as for everything else, since SB we started getting less, with Omega being a nice excuse to teleport us into an arena with a boss, and Eden works the same way
twitch.tv/bibipizzy
Eden is straight to the boss, but Omega does have a "moving through an environment" aspect to it - they just shifted it to the solo instances before you reach the base camp where you launch into the boss fights, so you only do it once and don't re-experience it each time you do the fight.actually she isn't totally wrong, the early raids, and even Alexander, showed at least an effort to create an environnement before jumping straight to the boss
Then, as for everything else, since SB we started getting less, with Omega being a nice excuse to teleport us into an arena with a boss, and Eden works the same way
But they already do that quite regularly? Not usually mages in armour - though they have shared lighter sets before, like the Lv68 crafted gear gives healers and tanks the same leather coat - but we get mages sharing with DPS fairly regularly even if caster/healer is the default pair.On the most basic level, I'd just like Healer and Caster gear to stop being the exact same piece almost every single time. Have Healing share with Aiming, and Casting share with Scouting or something. Or really mix it up and have one of the magic classes share with one of the more heavily armoured sets.
And in the ARR ones you had paths with trash mobs leading up to the boss.
They removed those too for the same reason: the community said they didn't like them. Especially when learning a boss, having to jog back to it after each wipe was a lame waste of time and they asked SQEX to change it.
I'm sorry to hear you feel these environments were valuable and worth preserving, because they're probably not coming back.
As I'd previously said in reply to the same post you were quoting, there isn't a direct correlation between whether the endgame gear "looks good" and whether people will choose to switch to wearing it instead of what they are currently wearing.
Why (and how) is the newest set always expected to be better than the one before? That's the only way you'd get everyone choosing to wear it instead of glamouring to their personal taste out of the full range of gear available to them. The older gear pieces also still look good and adding another choice doesn't change that.
I use a fair few past endgame pieces in glamours, and the newest sets are going to add to my collection but that doesn't mean I'll be wearing them immediately or all the time.
The Eden designs are really pretty, especially the mage and striking sets, but I'd only put it on one or two of my characters.
The Cryptlurker aiming coat will look nice once I can dye it, but I can't do that yet and it's terribly dingy in its base state - and again I'd only use it on one or two of my characters and I don't think it would suit the others.
Cryptlurker mage... well, it might make a nice Halloween outfit, and I don't understand why the hood doesn't visor off the helm underneath. But as I said, Eden is pretty and last tier's Neo-Ishgardian dress was also lovely - or maybe I revert to wearing the Lv60 Hailstorm coat which was endgame gear in its time.
There's also a matter of supply, at least at this point. People can't just be buying whole outfits immediately, and might not currently be playing as the class they bought the gear for.
On the other hand, quite a lot of people do seem to immediately wear the crafted designs which are a lot more available. It was particularly noticable with the Neo-Ishgardian designs but I'm now seeing quite a few wearing the Exarchic gear.
This is actually one of the things I really like about raiding in FFXIV. Raids in past MMOs have way too much trash, I'd rather just fight the boss and be done with it. If you want trash, there is always the Alliance Raids.
A good solution would have been the creation of a shortcut after cleaning the trash once, that would stay there until you leave the instanceAnd in the ARR ones you had paths with trash mobs leading up to the boss.
They removed those too for the same reason: the community said they didn't like them. Especially when learning a boss, having to jog back to it after each wipe was a lame waste of time and they asked SQEX to change it.
I'm sorry to hear you feel these environments were valuable and worth preserving, because they're probably not coming back.
Tho, i agree with you, these kind of things are never coming back since the more the time passes the more things we lose, while we get exploration mode and ocean fishing ( wich i have no problem with people enjoying them )
twitch.tv/bibipizzy
They do it, sure, but it's usually within the context of same piece but some time later. I'm saying more like if the pieces are shared within the same set it would be a nice change if they did it at the time of release. For example, if they only make 4 different styles of gear for New Dungeon X, then have the Caster and Scouting gear for New Dungeon X look the same instead of it always being the Caster and Healer gear for New Dungeon X looking the same.But they already do that quite regularly? Not usually mages in armour - though they have shared lighter sets before, like the Lv68 crafted gear gives healers and tanks the same leather coat - but we get mages sharing with DPS fairly regularly even if caster/healer is the default pair.
And yeah, I know they've said before that they want to avoid cross classing gear so that tanks and casters and DPS all have different silhouettes but this went out the window a long time ago. They already use different sets for other classes later on (usually as crafted gear), and you can already glamour every single class from heaviest geared tank to sneakiest ninja in bikinis, so that argument doesn't hold any water.
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