I actually wish they would stop dropping players into a boss room and calling said boss room a raid... FOR 12 FLOORS IN A ROW!!!
Just call it by what it really is; a trial.
"Raid" isn't a protected definition just because WoW uses it for that format, whatever game uses the term can use it for whatever content they want.
Also, the entre tier of four fights is regarded as a single 'raid' because to prog it in savage you have to do them in order, or you miss out on the rewards.
It's essentially a four boss raid, but conveniently broken up so it doesn't take impossible 12+ hour sittings to prog.
actually she isn't totally wrong, the early raids, and even Alexander, showed at least an effort to create an environnement before jumping straight to the boss"Raid" isn't a protected definition just because WoW uses it for that format, whatever game uses the term can use it for whatever content they want.
Also, the entre tier of four fights is regarded as a single 'raid' because to prog it in savage you have to do them in order, or you miss out on the rewards.
It's essentially a four boss raid, but conveniently broken up so it doesn't take impossible 12+ hour sittings to prog.
Then, as for everything else, since SB we started getting less, with Omega being a nice excuse to teleport us into an arena with a boss, and Eden works the same way
twitch.tv/bibipizzy
Eden is straight to the boss, but Omega does have a "moving through an environment" aspect to it - they just shifted it to the solo instances before you reach the base camp where you launch into the boss fights, so you only do it once and don't re-experience it each time you do the fight.actually she isn't totally wrong, the early raids, and even Alexander, showed at least an effort to create an environnement before jumping straight to the boss
Then, as for everything else, since SB we started getting less, with Omega being a nice excuse to teleport us into an arena with a boss, and Eden works the same way
But they already do that quite regularly? Not usually mages in armour - though they have shared lighter sets before, like the Lv68 crafted gear gives healers and tanks the same leather coat - but we get mages sharing with DPS fairly regularly even if caster/healer is the default pair.On the most basic level, I'd just like Healer and Caster gear to stop being the exact same piece almost every single time. Have Healing share with Aiming, and Casting share with Scouting or something. Or really mix it up and have one of the magic classes share with one of the more heavily armoured sets.
They do it, sure, but it's usually within the context of same piece but some time later. I'm saying more like if the pieces are shared within the same set it would be a nice change if they did it at the time of release. For example, if they only make 4 different styles of gear for New Dungeon X, then have the Caster and Scouting gear for New Dungeon X look the same instead of it always being the Caster and Healer gear for New Dungeon X looking the same.But they already do that quite regularly? Not usually mages in armour - though they have shared lighter sets before, like the Lv68 crafted gear gives healers and tanks the same leather coat - but we get mages sharing with DPS fairly regularly even if caster/healer is the default pair.
And yeah, I know they've said before that they want to avoid cross classing gear so that tanks and casters and DPS all have different silhouettes but this went out the window a long time ago. They already use different sets for other classes later on (usually as crafted gear), and you can already glamour every single class from heaviest geared tank to sneakiest ninja in bikinis, so that argument doesn't hold any water.
This is actually one of the things I really like about raiding in FFXIV. Raids in past MMOs have way too much trash, I'd rather just fight the boss and be done with it. If you want trash, there is always the Alliance Raids.
Trash are good for making the place lively and for building up tension and excitement for the bosses to come. Wow does it well, the raids feel huge and have a back story. Some are done better than others but there's still this sense of awe and adventure. As it stands FF14 raids are very pretty for a few mins but that's it.
I don't play WoW but watched a few streams and in shadowlands once trash are cleared you can dive right back in now, similar to FF14. This seems like a good compromise.
It's boring and tedious. FFXIV gets all of the tension and excitement from the quests before and after the raid fight. Much better that way so it doesn't get as repetitive. I've been playing MMOs since April of 2000 and I have come to loathe trash in raids because it serves no purpose other than to make things be as annoying as possible and take extra time.Trash are good for making the place lively and for building up tension and excitement for the bosses to come. Wow does it well, the raids feel huge and have a back story. Some are done better than others but there's still this sense of awe and adventure. As it stands FF14 raids are very pretty for a few mins but that's it.
I don't play WoW but watched a few streams and in shadowlands once trash are cleared you can dive right back in now, similar to FF14. This seems like a good compromise.
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