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  1. #41
    Player
    Tachion's Avatar
    Join Date
    Jan 2014
    Location
    wonderland
    Posts
    43
    Character
    Tachion Asylla
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lindwyrm View Post
    Never let this thread die. MAYBE it'd be fine if it was only tied to damage, but the fact that tanks are punished for wading into the thick of combat, and rewarded for playing extremely passive and just sniping kills? RDPS is punished for trying to use its AoEs and rewarded for sitting at max range just throwing out single-target? Melee DPS not only goes from kinda tanky steady damage to one-shot assassins, they also heal about 3 players' worth of damage with their combo??

    It really needs to not boost healing, and the melee and tank healing stuff not be directly tied to damage. It encourages such a passive playstyle that just isn't healthy.
    I play aggressive to build battle high, then I play aggressively with battle high to get as much damage as possible out of it. I think you're looking at the game mode wrong if you think it encourages passivity.
    (4)

  2. #42
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Oh yeah sure let's delete from pvp all elements that actually encourage pvp. Like people don't avoid pvp enough already in FL, since it's full of pvers who only queue for the xp and don't want to fight.
    Let's just remove all pvp from it completely and turn it into a running simulator Imagine kills being rewarded in pvp, what madness!
    (1)

  3. #43
    Player
    pastperfect's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    24
    Character
    Alaris Winters
    World
    Leviathan
    Main Class
    Bard Lv 90
    Mowing down another team because your team is full of Battle Highs/Fevers is one of the most fun things about Frontline.
    (2)

  4. #44
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Crit View Post
    It only seems impossible to come back when a team already has a massive snowball because your team or the other team become too discouraged to do anything about it. Literally sandwiching the team with highs who will presumably have the most points... both teams would converge on that singular team like an oreo, and it doesn't matter if they're all battle high tier 5, its impossible to fight two fronts. This already happens in some matches and the battle high team retreats or fends off the sandwiches how? Maybe because both teams are just mechanically inept and dont focus on a single target one by one.

    If only any of you played mana frontlines, you'd see how it is when 3 premades fight each other and how every match is a tug of war between points because of how the objectives encourage conflict and how 3 way wars disgustingly encourage 2v1 tactics with sandwiching when it's done properly. NA and EU frontline players just queue up with a freeloader mentality, not to mechanically improve or try to win as a unit.
    Too much truth here, /thread

    Generally speaking, sadly, NA/EU datacenters really never understood this. Or generally don't care. Playing on JAP is an entirely different experience. Welp, at least if it's still like it used to be; it's been over 2 years since I last played there.

    The high/fever status is probably in need of tuning though, there is a balance issue between the jobs, but it's not THAT bad. Ninja nad DRG are the most broken jobs atm it seems, going by FL.
    (1)

  5. #45
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    They could tune it in a way that encourages both PvP and strategic play. Maybe by making battle high a timed buff (active for 1-2 minutes) and rewarding battle high and/or other new buffs for completing PvP based objectives on the map?

    For example;

    Holding a special node/area king of the hill style for a total of 2-3 minutes results in a raidwide buff for a (reduced to 25%) battle high for 1-2 minutes

    Moving the teams total score from 3rd place to 1st place giving a raid-wide rallying buff that reduces cooldown rate by 100% faster for 1-2 minutes

    Replacing PvE objectives with PvP entirely would be a personal wish of mines xD In favor of cap/defend style nodes which are in the same place and do not random spawn (carteneu flats type bases) and give points on a multiplier based on how many your team controls at the same time. Or a simple capture the flag game. Just wishing here, lol.
    (0)

  6. #46
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,157
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by pastperfect View Post
    Mowing down another team because your team is full of Battle Highs/Fevers is one of the most fun things about Frontline.
    If your team let other team end up full with BH, then issue is not the BH.
    That team will still able to mowing down your team either there is BH or not because your team is BAD.
    This is why you need to work with 3rd GC instead of Aggie and attacking on sight.
    (2)

  7. #47
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Divinemights View Post
    If your team let other team end up full with BH, then issue is not the BH.
    That team will still able to mowing down your team either there is BH or not because your team is BAD.
    This is why you need to work with 3rd GC instead of Aggie and attacking on sight.
    Ok, and what about if the team full of BHs is not like this because they killed my team but instead because the 3rd GC feeded them?
    We can't hope to come back when theyr Dps BISHOT LITERALLY EVERITHING. (just came from a match like this, no kidding)


    edit: grammar
    (0)

  8. #48
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,157
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Garten View Post
    Ok, and what about if the team full of BHs is not like this because they killed my team but instead because the 3rd GC feeded them?
    We can't hope to come back when theyr Dps BISHOT LITERALLY EVERITHING. (just came from a match like this, no kidding)

    edit: grammar
    Didn't you complains about Tank kicking on Secure?
    That is the strategy developed to remove high BH target on the Secure.

    You can always come back on any Frontline maps.
    There are mechanic and strategy developed by players but you are just not seeing it through.
    Tips is always the same, learn and improve instead of complaining about a mechanic that is shared by all players.
    (1)

  9. #49
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    61
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Just a small chip in on this: one reason why BH seems so OP is largely down to the cohesion of teams getting stomped by teams racking up insane BH levels. Often times, have seen people retreat blindly, spread out all the time, not support each other in combat (unless a healer), among many other issues; leads me to think a lot of people unintentionally get into the mentality that they're playing a single player game with AI companions. BH5 team stacks can be overcome, especially when their healers are killed, but it takes a lot of coordinated focus fire to achieve it.

    If people are told to retreat, there should be a position where the retreating team digs in their heels to repel pursuit, and they should aid each other in escaping if possible. The more people run blindly, the more your team dies, and thus does the opposing team strengthen their lead and personal power. This happens a lot on Seal Rock in particular.

    Whatever your opinion about other factors that may be involved, teamwork is ultimately the focal point of whether or not BH5 stacks can be overcome.

    But sure, definitely do understand the frustration with it, encourages 2v1 farming too much which is in all honesty, after hundreds of matches like that... is boring. Maybe someday it'll be reworked to be less static a boon, we'll see.
    (3)

  10. #50
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Novani View Post
    Just a small chip in on this: one reason why BH seems so OP is largely down to the cohesion of teams getting stomped by teams racking up insane BH levels. Often times, have seen people retreat blindly, spread out all the time, not support each other in combat (unless a healer), among many other issues; leads me to think a lot of people unintentionally get into the mentality that they're playing a single player game with AI companions. BH5 team stacks can be overcome, especially when their healers are killed, but it takes a lot of coordinated focus fire to achieve it.

    If people are told to retreat, there should be a position where the retreating team digs in their heels to repel pursuit, and they should aid each other in escaping if possible. The more people run blindly, the more your team dies, and thus does the opposing team strengthen their lead and personal power. This happens a lot on Seal Rock in particular.

    Whatever your opinion about other factors that may be involved, teamwork is ultimately the focal point of whether or not BH5 stacks can be overcome.

    But sure, definitely do understand the frustration with it, encourages 2v1 farming too much which is in all honesty, after hundreds of matches like that... is boring. Maybe someday it'll be reworked to be less static a boon, we'll see.
    There's a lot of truth in this, and there is only so much that a healer can do when the rest of the "team" scatters to the winds, getting no buffs, no shields, heals, etc. just leaving a nice fat juicy target on my back.

    There is sometimes no concept of whom to focus, nor who should be in front, when we should run, or when we can PVP.

    Sometimes my usefulness can come from leading the other team on a wild goose chase as they tunnel a healer so that the rest of my team can actually escape or get our real objective lmao.

    Mind you, when it does all come together.. it is fun...
    (2)

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