Never let this thread die. MAYBE it'd be fine if it was only tied to damage, but the fact that tanks are punished for wading into the thick of combat, and rewarded for playing extremely passive and just sniping kills? RDPS is punished for trying to use its AoEs and rewarded for sitting at max range just throwing out single-target? Melee DPS not only goes from kinda tanky steady damage to one-shot assassins, they also heal about 3 players' worth of damage with their combo??

It really needs to not boost healing, and the melee and tank healing stuff not be directly tied to damage. It encourages such a passive playstyle that just isn't healthy.