Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 51
  1. #31
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Even if what you say can be said for some people on here, it doesn’t mean they can’t have an understanding on glaring issues. Considering they did nothing aside from HP increases to address Melee along with Med Kits...

    As for calling people seagulls on the other hand, I would take you seriously if you didn’t just tell someone to delete their comment just because it doesn’t fit your views without creating an argument. Just saying “delete this” without prior reasoning is simply being in heavy disagreement without even putting forth an argument with evidence puts you on about the same level as most trolls.
    lol ok mate, and that right there, is why i cant be bothered, you dont have deep enough knowledge for me to put my point across for you to understand if you cant see the effect that's had on balance (which is really obvious btw), if you're running ill do a relay with you, but you have to learn how to walk first.
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  2. #32
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,448
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    You’re talking some heavy crap by saying that at the end there. Not that I’m going to argue with you, but I’m going to prove a point: The 15% Damage on Melee is still going to do a lot for them when they manage Battle High V in proper play. And as people have said, the Assist system causes a snowball effect that heavily influences the match once somebody gets ahead.

    The increased HP for Ranged was needed given their HP was below that of a Healer’s; they needed to be brought up so they aren’t always focused down. As for Med Kits, it’s fine; but when Healers got their HP bumped up to 17.5k and Melee didn’t lose their damage benefit in Frontline, it feels overtuned. The Damage Reduction can stay for sure since they need it to survive as Melee but Ranged are of course going to be the main targets yet again since they’re more frail than Melee are; all it takes is one good gap closer or Stun to get them and focus them down.
    (0)

  3. #33
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I can see why battle high exists as a mechanic: it's compensation for how the winning team ought to get mercilessly ganged up on by the other two teams. I don't like it, I don't enjoy it, but I can definitely see why the designers added an anti-bash-the-leader mechanic. It just feels terribly unfair on an individual level because the way to counterbalance it isn't in your hands, or even your teammates hands, but in the hands of the third team as well. It makes me wish for a 2-team frontline mode, or at least a simple 8v8. I don't even like battle high on the rare occasion that I've got it; when I look down and notice, thinking that I'm playing well, just knowing that I've got huge stat boosts cheapens everything that I achieved after building it.
    (0)
    Last edited by Corbeau; 12-26-2019 at 04:01 PM.

  4. #34
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    Let this thread die
    (4)

  5. #35
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by HyperiusUltima View Post
    You’re talking some heavy crap by saying that at the end there. Not that I’m going to argue with you, but I’m going to prove a point: The 15% Damage on Melee is still going to do a lot for them when they manage Battle High V in proper play. And as people have said, the Assist system causes a snowball effect that heavily influences the match once somebody gets ahead.

    The increased HP for Ranged was needed given their HP was below that of a Healer’s; they needed to be brought up so they aren’t always focused down. As for Med Kits, it’s fine; but when Healers got their HP bumped up to 17.5k and Melee didn’t lose their damage benefit in Frontline, it feels overtuned. The Damage Reduction can stay for sure since they need it to survive as Melee but Ranged are of course going to be the main targets yet again since they’re more frail than Melee are; all it takes is one good gap closer or Stun to get them and focus them down.
    The HP increase is more than enough for ranged.

    Ranged have range advantage and they could shoot out few skills before melees will be able to close distance to them, this is why melees have bonuses.
    (0)

  6. #36
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Crit View Post
    Let this thread die
    [ ] Disagree
    [ ] Agree
    [ ] No Opinion
    [ ] Agree
    [/] Strongly Agree
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  7. #37
    Player
    Lindwyrm's Avatar
    Join Date
    Nov 2020
    Posts
    3
    Character
    Adelheid Weisseritter
    World
    Balmung
    Main Class
    Paladin Lv 93
    Never let this thread die. MAYBE it'd be fine if it was only tied to damage, but the fact that tanks are punished for wading into the thick of combat, and rewarded for playing extremely passive and just sniping kills? RDPS is punished for trying to use its AoEs and rewarded for sitting at max range just throwing out single-target? Melee DPS not only goes from kinda tanky steady damage to one-shot assassins, they also heal about 3 players' worth of damage with their combo??

    It really needs to not boost healing, and the melee and tank healing stuff not be directly tied to damage. It encourages such a passive playstyle that just isn't healthy.
    (0)

  8. #38
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,813
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Rhais View Post
    Nah, we will just complain until SE removes anything that causes any difficulty at all, it's an objective based mode, we should be able to run around getting objectives without having to deal with PvP.
    In frontline, it's now Pedestal vs. Pedestal.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  9. #39
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lindwyrm View Post
    Never let this thread die. MAYBE it'd be fine if it was only tied to damage, but the fact that tanks are punished for wading into the thick of combat, and rewarded for playing extremely passive and just sniping kills? RDPS is punished for trying to use its AoEs and rewarded for sitting at max range just throwing out single-target? Melee DPS not only goes from kinda tanky steady damage to one-shot assassins, they also heal about 3 players' worth of damage with their combo??

    It really needs to not boost healing, and the melee and tank healing stuff not be directly tied to damage. It encourages such a passive playstyle that just isn't healthy.
    Are you raise your voice for those Ranges who always stand in meele range for no apparent reason, do not pay attention to the surrounding and still mindless button smashing even target already used Retaliation?

    or...

    Are you trying to complains for those Tanks who do not know how to set up kills for the team and just stand there still thinks they are the Tanks from Stormblood?

    or..

    Are you explain about meeles players of taking advantages from above two types because they are feeding them?
    (1)

  10. #40
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Maybe not a complete Removal, but a rework might be in Order. I would be fine if its removed but im sure the people going into Frontlines for the Daily rewards would avoid Fights even more than they do now.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast