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  1. #41
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    It's kind of hilarious, how they got BLU Healing close to what people want. It's an antithesis to the 3 current healing jobs we have and it's incredibly fun in comparison.
    So, what i usually do. Throw a shield pre pull. Open with my Bristle'd SoT. Depending on the incoming damage i adjust number of Pom Cures/White Wind needed. Throw more shields for the incoming AoEs. Heal with White Wind or Exuviation after said aoes. If there's a really big magical damage incoming i can pop Magic Hammer + Addle for additional mitigation. In the really healing intensive fights (hello T13) where i have to use White Wind a lot, and need some MP i can look for some safe windows to use Blood Drain to regain MP. And there's 5 OGCDs on various timers which you can weave between Pom Cures / Sonic Booms.
    So, all in all BLU Healer has 4 core GCD healing spells and a lot of damage OGCDs/utility stuff. And that's more than enough to clear Savage fights.
    P.S. White Wind is incredibly busted, but eh.
    (6)
    Last edited by Flay_wind; 12-09-2020 at 06:28 PM.

  2. #42
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I don’t want to sound like a troll here but honestly I see why they want to keep healing very simple. We already fail many runs because two healers can’t do basic mechanics or press a button.

    Healers have a lot of control over the run and yesterday was just painful for me on the third Eden and Titan unreal because of healers dying. So keep it simple, because most of them can’t manage with what they have.

    In a game like WOW with devoted classes you get a far better standard of healer and they can manage more advanced stuff, but that’s their only job. Here people are playing it for glamour for their cat girl.
    (1)

  3. #43
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vickii View Post
    I don’t want to sound like a troll here but honestly I see why they want to keep healing very simple. We already fail many runs because two healers can’t do basic mechanics or press a button.

    Healers have a lot of control over the run and yesterday was just painful for me on the third Eden and Titan unreal because of healers dying. So keep it simple, because most of them can’t manage with what they have.

    In a game like WOW with devoted classes you get a far better standard of healer and they can manage more advanced stuff, but that’s their only job. Here people are playing it for glamour for their cat girl.
    That's a terrible argument. How does that not apply to Dps and tanks aswell?

    Should devs just make everyclass a 1 button spam fest so that everyone can focus on mechanics?
    (11)

  4. #44
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    That's a terrible argument. How does that not apply to Dps and tanks aswell?

    Should devs just make everyclass a 1 button spam fest so that everyone can focus on mechanics?
    We don’t all have to jump off the platform and start again if dps die, and tanks generally are of a much higher quality than healer in this game.
    (4)

  5. #45
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I’ve seen some terrible tanks in PF so wouldn’t say there are many more good tanks than healers, it’s just that healer death usually has a little more impact than a tank dying, although more often than not, when a tank does die, the run is over, because the OT doesn’t voke properly, or places the boss where it should be, etc, etc.

    There are some really excellent tanks and some really excellent healers out there. I don’t think dumbing the role down will help
    (7)

  6. #46
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gemina View Post
    Part of me wants to say that last statement is all hogwash, and wants to believe that players would adapt to either more DPS skills, or increased healing requirements. Then I hop into a NM raid where a DPS player or one of the healers go down because they were not topped up to survive an unavoidable, and then they stay down since the healer is making no effort to raise the fallen players. I really wish this was a strawman argument; or even a really rare occurrence. It happens far too often though, and I am quite sure the devs are aware of it.
    Quote Originally Posted by Vickii View Post
    I don’t want to sound like a troll here but honestly I see why they want to keep healing very simple. We already fail many runs because two healers can’t do basic mechanics or press a button.
    This here is the reason me and my most active friend prefer to do raids, especially new ones, as healers. Two competent healers can save a run in a way no other role can. If the double healer queue is unbearably long I might switch to RDM so I can at least make sure raises are dished out in a timely fashion and occasionally help a little bit with heals (though a single healer is more than sufficient if people don't die too much).

    Quote Originally Posted by GrimGale View Post
    That's a terrible argument. How does that not apply to Dps and tanks aswell?
    Inept dps will result in a slower but successful run.

    Inept tank will result in more work for the healer, but the run will succeed.

    Inept healer will result in wipes and a failed run.
    (4)

  7. #47
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    I’ve just started telling people not to play SCH to save themselves from the torture of brain dead playstyle that is endgame SCH, go play literally anything else. Differentiate the healers again because this expansion is a good example of why homogenizing them is not a viable option. You could theoretically remove the job altogether because the other classes do everything better anyway and are more fun. Don’t even get me started on how broken seraph is.

    Signed,

    -A 7 year SCH main
    (8)

  8. #48
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    As a Scholar main... I actually still like healing on Scholar. DPS rotation sure, could use some love- but I’m not looking for some amazing DPS rotation to be quite honest. I’m looking for 2 main things: an Upgrade to Ruin II (maybe a proc based spender upgrade.) and I’m looking for Selene to be repurposed as a DPS fairy. I feel like she should be basic attacking instead of basic healing so that a swap between Eos and Selene feels more meaningful. If Selene is out being a DPS Fairy, then it means I have to lean more into healing my self at times, and would make it more reasonable to hit an emergency Dissipation while she’s out.

    Fey Illuminarion -> Fey Dream Dust (AoE sleep, and for the love of god make sleep effective by making the next attack against sleepers critical direct.)
    Whispering Dawn -> Whispering Dusk (AoE DoT)
    The effect of Aetherpact should also be changed based on the Fairy being used.
    (3)

  9. #49
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,045
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vickii View Post
    We don’t all have to jump off the platform and start again if dps die, and tanks generally are of a much higher quality than healer in this game.
    Tanks are not generally of a much higher quality, it's just that the game design and changes with ShB make it very hard to notice when a tank is bad.

    No matter how bad a tank is, with the new stances they can not lose aggro if they are capable of pressing 1-2-3...or basically any button at all. The same goes for a tank's dps contribution, which is hard to notice in any content that isn't extreme or savage (and most likely requires 3rd party tools even there) and the only one that will notice a tank that is terrible at mitigating damage is the healer, unless the tank manages to die in one hit.

    Bad healers however are very easy to notice, people simply die. Granted this is only one area in which a healer can be bad, the dps side of things is just as hard to notice as it is for bad tanks.
    (12)
    Last edited by Absurdity; 12-09-2020 at 10:52 PM.

  10. #50
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Tanks are not generally of a much higher quality, it's just that the game design and changes with ShB make it very hard to notice when a tank is bad.

    No matter how bad a tank is, with the new stances they can not lose aggro if they are capable of pressing 1-2-3...or basically any button at all. The same goes for a tank's dps contribution, which is hard to notice in any content that isn't extreme or savage (and most likely requires 3rd party tools even there) and the only one that will notice a tank that is terrible at mitigating damage is the healer, unless the tank manages to die in one hit.

    Bad healers however are very easy to notice, people simply die. Granted this is only one area in which a healer can be bad, the dps side of things is just as hard to notice as it is for bad tanks.
    I think you only notice dps if one dies multiple times when no one else does or if they’re all/both very low. Otherwise the standard is one good, one bad and everyone else average so it all takes about the same amount to die.

    What annoys me most about healers, is for example someone queued for Titan unreal as a healer and says ‘first time here, is there any tactics I should know about’? Then predictably died to every mechanic which meant they wasted about an hour of my time.

    Healer mains should queue difficult content as a bard or something until they’re familiar enough to heal it.
    (0)

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