

We don’t all have to jump off the platform and start again if dps die, and tanks generally are of a much higher quality than healer in this game.
Tanks are not generally of a much higher quality, it's just that the game design and changes with ShB make it very hard to notice when a tank is bad.
No matter how bad a tank is, with the new stances they can not lose aggro if they are capable of pressing 1-2-3...or basically any button at all. The same goes for a tank's dps contribution, which is hard to notice in any content that isn't extreme or savage (and most likely requires 3rd party tools even there) and the only one that will notice a tank that is terrible at mitigating damage is the healer, unless the tank manages to die in one hit.
Bad healers however are very easy to notice, people simply die. Granted this is only one area in which a healer can be bad, the dps side of things is just as hard to notice as it is for bad tanks.
Last edited by Absurdity; 12-09-2020 at 10:52 PM.
I’ve seen some terrible tanks in PF so wouldn’t say there are many more good tanks than healers, it’s just that healer death usually has a little more impact than a tank dying, although more often than not, when a tank does die, the run is over, because the OT doesn’t voke properly, or places the boss where it should be, etc, etc.
There are some really excellent tanks and some really excellent healers out there. I don’t think dumbing the role down will help
I’ve just started telling people not to play SCH to save themselves from the torture of brain dead playstyle that is endgame SCH, go play literally anything else. Differentiate the healers again because this expansion is a good example of why homogenizing them is not a viable option. You could theoretically remove the job altogether because the other classes do everything better anyway and are more fun. Don’t even get me started on how broken seraph is.
Signed,
-A 7 year SCH main


As a Scholar main... I actually still like healing on Scholar. DPS rotation sure, could use some love- but I’m not looking for some amazing DPS rotation to be quite honest. I’m looking for 2 main things: an Upgrade to Ruin II (maybe a proc based spender upgrade.) and I’m looking for Selene to be repurposed as a DPS fairy. I feel like she should be basic attacking instead of basic healing so that a swap between Eos and Selene feels more meaningful. If Selene is out being a DPS Fairy, then it means I have to lean more into healing my self at times, and would make it more reasonable to hit an emergency Dissipation while she’s out.
Fey Illuminarion -> Fey Dream Dust (AoE sleep, and for the love of god make sleep effective by making the next attack against sleepers critical direct.)
Whispering Dawn -> Whispering Dusk (AoE DoT)
The effect of Aetherpact should also be changed based on the Fairy being used.


I think you only notice dps if one dies multiple times when no one else does or if they’re all/both very low. Otherwise the standard is one good, one bad and everyone else average so it all takes about the same amount to die.Tanks are not generally of a much higher quality, it's just that the game design and changes with ShB make it very hard to notice when a tank is bad.
No matter how bad a tank is, with the new stances they can not lose aggro if they are capable of pressing 1-2-3...or basically any button at all. The same goes for a tank's dps contribution, which is hard to notice in any content that isn't extreme or savage (and most likely requires 3rd party tools even there) and the only one that will notice a tank that is terrible at mitigating damage is the healer, unless the tank manages to die in one hit.
Bad healers however are very easy to notice, people simply die. Granted this is only one area in which a healer can be bad, the dps side of things is just as hard to notice as it is for bad tanks.
What annoys me most about healers, is for example someone queued for Titan unreal as a healer and says ‘first time here, is there any tactics I should know about’? Then predictably died to every mechanic which meant they wasted about an hour of my time.
Healer mains should queue difficult content as a bard or something until they’re familiar enough to heal it.


I don’t think anyone is saying dumb it down further. We’re saying not to complicate it more. Why? Because as a community healers fail with what they have now more than tanks and dps do.Okay fair enough. So your solution to attract competent people to the role is to dumb it down further so that people that are interested in getting better at it will essentially go somewhere else.
I will not be told I have to pay for other healer's incompetence when accounting for boring healer design. Some healer players suck, so let's turn every healer role into a healbot, that way will definitely get through encounters.


Also it comes back to the multi job thing and the FF player base in general.
In WoW you picked priest. Your job was to heal. That is literally all you did unless you picked another job. Almost all of your skills were based around healing, at least early on. You learnt how to heal and they gradually upped the difficulty etc.
In FF anyone who does a MSQ and buys gear with tokens can show up for a savage PF as a WHM. And this game puts so much more emphasis on that player succeeding than it does anyone else.
Yes someone can casually level a MCH and jump into savage. It may stop us clearing due to an enrage or something, but it’s not going to cause a wipe every mechanic. So why complicate the job until people can do it properly?
The only way it would be a good decision to make healing harder is if they make more competent off healers/readers so that you guys are less important. Then you’d be complaining about that.
That MCH dps who jumps into savage is equally able to ruin a pull as a badly as a healer can. So they repeatedly fail mechanics causing the healers to have to raise constantly, losing MP and losing party dps. Or the MCH repeatedly wipes the group due to punishing one shot mechanics (like failing to pick up orbs or hitting their spike on E5s, for example), or the MCH has no clue about their rotation and can barely produce the DPS to beat enrage, which is particularly tight at minimum ilevel.
Dumbing down healer rotations isn’t a solution to the problem. It’s about practice and knowing your job.




The issue is not only their "pure healer" mentality, but many other problems like inconsistencies I will enumerate here :
- For designing the healers gameplay, now lore doesn't matter.
Mostly cards from AST are completely disconnected from quests. The essence of the fairy has been severely touched too. Same about the elemental powers of WHM.
Of course, lore was the reason to put Blue Mage as limited job convinced they couldn't do a real job...
- Repose was taken from WHM to put it in the role actions.
Why Sleep from BLM didn't receive the same treatment ?
- Fluid Aura is the best joke ability and remain in WHM kit because it's tied to a quest.
Can't they just rework it already instead of removing its substance bit by bit ?
- The whole AI issue with Fairy.
I just don't get it how SE went from the old system to this new broken system.
- Adjustments are done without taking into account lvl 1-79.
We just got the example of the recent changes to Energy Drain.
- Healer kits are done without taking into account solo content.
Look at the bunch of healing actions we have and will never use.
- Healers NPC are quite the opposite of Yoshida's vision.
They dps more than they heal (I wish they could use AOE dps)
- DPS have always the right to get "rework" during an expansion.
We have already 10 different dps, and it seems better to fix one dps instead of 1-2 among our only 3 healers.
- They acknowledged it was easier to add a 4th tank to balance them, but it wasn't the case for healers ? (one of the reason we didn't get a healer)
I can't understand their logic here (especially when we could have 2 HoT healers + 2 Shields healers)...Anyways, we will see at 6.0.
Now about the initial topic, it seems the best solution they found to make their healers jobs now is fitting them into their imaginary 'pure healer" philosophy while achieving a perfect balance (without watching below Savage content) with the homogenization despite losing fun, depth, lore, complementarity, uniqueness aspects of what the healers jobs was made at their geneses.
Last edited by Ceasaria; 12-10-2020 at 12:51 AM.
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