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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    "We want you to use AF to oGCD heal more"

    Enix: (After putting all the fairy skills into the oGCD kit, increases the dps tax to weave the increased number of oGCD's with Ruin II to 90 potency). Genius.

    SCH changes are a prime example of why they need a dedicated healer designer. They're trying and you can see the intention, but they just have no clue how healers function at endgame because they don't play them. SCH mains are absolutely going to play like before, only using AF heals when strictly necessary because Energy Drain is needed to offset that Ruin II tax double weaved with fairy heals, it's still 100 potency on Bio refresh and it's a significant MP gain.
    (11)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Im sorry but 3 dps buttons on healer just bores me. WHM is the only healer I will run as due to the amount of dps you are able to do and even then that gets really boring. This is the only expansion where healer has been the adventurer in need most of the time.

    They are not going to increase the healing requirements because they do not want to put stress on one particular job. They are not going to put dps checks that require healer dps because that would put more stress on that particular job.

    They are not going to add more dps options to healers because again, that would add more complexity to that particular job.

    I dont know how they are going to fix healers next expansion simply due to the fact that SHB has simplified the jobs so much to where any additions to dps or content difficulty via overall party damage will expand the skill ceiling.
    (2)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I still believe the best path forward for healer is to make it into a Healer/Support job. In every iteration of the of job in the series the Healer had some kind of support spell or abilities.

    Further more the biggest flaw in 5.0 was trying to make both Healer Roles into generic version of each other. Jobs need a different mechanics and playstyles to help players chose what they enjoy for that role. Turn AST back into a gambling type job, Scholar could add back stance dancing, White Mage would cast spells again.
    (5)
    Last edited by Dyvid; 12-09-2020 at 05:29 AM. Reason: Damn, sorry for mentioning Tanks. This is about Healers.

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dyvid View Post
    Well I still believe the best path forward for healer is to make it into a Healer/Support job. In every iteration of the of job in the series the Healer had some kind of support spell or abilities.

    Further more the biggest flaw in 5.0 was trying to make both Healer Roles and Tank Roles into generic version of each other. Jobs need a different mechanics and playstyles to help players chose what they enjoy for that role. Turn AST back into a gambling type job, Scholar could add back stance dancing, White Mage would cast spells again.
    Idk, I've played PLD, DRK and GNB. All of them feel pretty different, even if they perform the same general function.
    (10)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vahlnir View Post
    Idk, I've played PLD, DRK and GNB. All of them feel pretty different, even if they perform the same general function.
    100% this. One might be better than the others, but they play pretty differently but at the same time a basic frame work. Build resource > Spend resource.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. 12-09-2020 03:32 AM
    Reason
    Get back on subject

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dyvid View Post
    Well I only leveled DRK to 80 but it feels dumb down from what it was. Regardless, we can agree that each job should play different from each other.
    DRK needed some serious help. It [DARK ARTS] was [DARK ARTS] nothing [DARK ARTS] more [DARK ARTS] than a dark arts spammer and it was pretty much the worst tank defensively (save with TBN)
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    DRK needed some serious help. It [DARK ARTS] was [DARK ARTS] nothing [DARK ARTS] more [DARK ARTS] than a dark arts spammer and it was pretty much the worst tank defensively (save with TBN)
    That was the case in SB, but not in heavensward. Spamming your dark arts in hw was a punishing affair.

    And its the HW dark w/ actual fixes most DRKs want
    (3)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vahlnir View Post
    Idk, I've played PLD, DRK and GNB. All of them feel pretty different, even if they perform the same general function.
    I have played all tanks and they are pretty similar betwen them, not at the same level of the healers but they are close enough, for example in the defensive department we have:

    - All tanks having rampart.
    - Sentinel, vengeance variant with same effect and recast.
    - Short CD (Sheltron,TBN,ect) that fullfill the same role in all of them.
    - AOE mitigation even having heart of light and dark misionary being the exactly same skill but diferent icon, animation.
    - An extra niche CD (except PLD)
    - A single target shield/mitigation for your friends.
    - A self heal CD (ecxcept DRK)

    they are almost the same in his mitigation gameplay having the same modus operandi on all of them with the sole exception of a niche skill that make a slight diferency and thats all.
    On the dps department they are more different with PLD and GNB being more unique but at the same time you can see they have some obvious similarities for example:

    - All of them thave the same 2 step aoe combo with 3 of them having a 3º gauge move (decimate, quietus, fated circle) and they diferenciate mostly for the rate of this last skill and some oGCD, with PLD having requiem-cast window instead.
    - They all have the same gap closer with WAR being slightly diferent.
    - 3 of them have inner release type of mechanic as big burst mechanic, nothing more to say here.
    - 2 of them have no mercy buff window

    So in resume tanks have to much similarities in skills and how they operate between them with WAR and DRK basically being clones, or better say branches of marauder since in 5.0 DRK is a oversimplified WAR that have a "use all your oGCD" window every 60s. Compared to the DPS gameplay diversity tank diversity is laugable, is not as bad as our Healer friends but we have been hit hard too and i hope in 6.0 they make more effort on enchance diversity betwen all tanks being WAR and specially DRK the ones that get the most changes and improvements to make them more unique.
    (4)
    Last edited by shao32; 12-09-2020 at 10:56 AM. Reason: wording and grammar

  10. #10
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Healers in FFXIV are impossible to salvage because of the dumb battle design based on one-shot gimmicks, making the concept of healing worthless. If you want to play healer, play another game (or pvp)
    (3)

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