Quote Originally Posted by Kaurhz View Post
It certainly doesn't help with the matter that we outgear them, no, but that isn't really the point, dungeons don't exactly provide a lot of challenges in the first place, especially if you manage to make BiS for a current tier, whether you do or don't incratorpoe unique challenges or points of interest, there's only really so far you can go with a dungeon without adding on a lot of development time. I feel the nr would ovelty factowear down fast before it simply becomes but another weekly chore irrespective of what challenges you may incorporate. Granted, it would give a use to those that are already in Best-in-slot, or near the effective gear cap, but if they're going to add something which necessitates Best-in-Slot, certainly would be nice if that content reflected the expected competency, for example, a savage encounter upscaled.
A savage encounter upscale is only going to intrigue a small percentage of the player base and that playerbase is already served better by the Ultimate trials. Unreal dungeons would be targeted more towards the "midcore" playerbase that ends each patch cycle in non-BiS Augmented Tomestone rather than the "hardcore" Savage raider who ends even numbered patches with Savage on farm.

The beauty of Unreal trials is that it can take a significant time to complete them, even going as far as a couple of lockouts for the average player and very little in the leeway for errors, a dungeon on the other hand I just don't see the enjoyment factor being there, personally.
Shiva Unreal only takes a significant amount of time to complete on average because the vast majority of currently active players never did Shiva Ex on release and therefore never actually learned it. The primary goal of the Unreal series is to let the new players experience the classic Trials as current content. Upscale a more resent trial (such as Suzaku) and completion rate would be much higher and faster as the average player would be more familiar with the fight.

Don't get me wrong, it's an interesting idea, I just personally think the novelty factor for players would wear down pretty fast before it becomes simply another chore.
Considering that each Unreal dungeon would only have about a 3 month lifespan getting sick of it would be far less of a factor compared to doing the same Expert dungeon you have overgeared for 6 months in a row.