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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,083
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaurhz View Post
    LOL

    People can barely tolerate dungeons taking more than 17 minutes, let alone a full-on run against mobs scaled to your actual gear. But on a serious note though, if anyone is BiS on any patch level, then the chances are the dungeon won't really sate their hunger. Dungeons aren't really something to get excited about.
    I don't think that applies in this case. The reason people can't stand dungeons taking longer than 15-20 minutes is because of how boring they are, nothing in the endgame dungeons is in any way threatening or even remotely complicated, they're an absolute snoozefest. I would have no issue with dungeons taking longer if they actually challenge more than my ability to not fall asleep.



    Best example for this being the case are the deep dungeons on the last 30 floors. Their design is pretty similar to normal dungeons, a bunch of rooms connected by straight corridors with a boss at the end. Unlike any expert dungeons however you barely even notice how long those 10 floors take because it actually challenges your party in various ways, often at the same time, along the way. Dealing with traps, high incoming tank damage, enemy mechanics, floor debuffs, collecting as much treasure as possible, all while racing against the clock to finish the boss in time.
    (1)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Considering the reasons they gave us for only having one Unreal trial a patch, I doubt this will happen for dungeons.

    Quote Originally Posted by Absurdity View Post
    I don't think that applies in this case. The reason people can't stand dungeons taking longer than 15-20 minutes is because of how boring they are, nothing in the endgame dungeons is in any way threatening or even remotely complicated, they're an absolute snoozefest.
    Players aren't thinking about how interesting (or not) a dungeon is. Anything gets boring after you've repeated it several times.

    What they're really thinking about is loot and what they need to do to get more of it in whatever time they have available to play.

    When the reward is the same regardless of how much time is spent in the dungeon, it's natural to want to get it over and done with as fast as possible so the player can move onto the next piece of content and the next reward.

    Make a dungeon too annoying without increasing the reward to compensate and players will simply avoid the dungeon in favor of other dungeons that are more efficient when it comes to loot rewarded for time spent.
    (2)