Results 1 to 10 of 160

Hybrid View

  1. #1
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RyuDragnier View Post
    There is no effecting the balance of the fight. If you fail a mechanic in Savage, one of four things happen.

    1. You instantly die.
    2. You wipe the entire raid.
    3. You take heavy damage and get a heavy debuff that can guarantee your death
    4. The entire raid takes heavy damage and gets a heavy debuff that can guarantee the raid's death.

    You either do those mechanics right and can keep going, or you don't and are forced to start all over. Most maxed "at current ilevel" gear can do is shave off the final few minutes of a fight at most. The mechanics that will kill you often come at set intervals during the fight (anywhere from 1-2 minutes). You are not screwing up the balance of these fights, NOTHING you can do can screw up the balance of these fights until the next expansion when you vastly outgear them.
    Aren't you forgetting enrage timers here? Even if one player's death doesn't cause the entire raid to wipe, it still causes them to not do any damage while they're dead (and reduced damage after being raised) and also requires healers to spend some GCDs on raising and healing them instead of doing damage. There's only so much damage you can miss before wiping at the enrage. Better gear increases that margin and makes the raid easier to beat.
    (4)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by tdb View Post
    Aren't you forgetting enrage timers here? Even if one player's death doesn't cause the entire raid to wipe, it still causes them to not do any damage while they're dead (and reduced damage after being raised) and also requires healers to spend some GCDs on raising and healing them instead of doing damage. There's only so much damage you can miss before wiping at the enrage. Better gear increases that margin and makes the raid easier to beat.
    Better gear also means that you can go for riskier strats in some cases. Take E6s for example, nowadays you just ignore the Ifrit and Raktapaksa fireball mechanic, stack north, take the vuln and keep full uptime which certainly helps with killtime, not sure you really want to try that in min ilvl gear.
    (0)

  3. #3
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Absurdity View Post
    Better gear also means that you can go for riskier strats in some cases. Take E6s for example, nowadays you just ignore the Ifrit and Raktapaksa fireball mechanic, stack north, take the vuln and keep full uptime which certainly helps with killtime, not sure you really want to try that in min ilvl gear.
    Yeah that too. So it's far from "no effect on the balance" as was claimed.

    Out of curiosity, since I haven't done savage on that level - how much difference does it make to go from i483-ish (available at release of Eden's Verse) to i500 (only available through the raids themselves at the time), particularly for survivability? And how much damage does that move do?

    Edit: Corrected item levels - augmented neo-ishgardian was not available in 5.2 and crystarium has limited availability because of tomestones.
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by tdb View Post
    Yeah that too. So it's far from "no effect on the balance" as was claimed.

    Out of curiosity, since I haven't done savage on that level - how much difference does it make to go from i483-ish (available at release of Eden's Verse) to i500 (only available through the raids themselves at the time), particularly for survivability? And how much damage does that move do?

    Edit: Corrected item levels - augmented neo-ishgardian was not available in 5.2 and crystarium has limited availability because of tomestones.
    It's the difference between getting flattened by a tankbuster with only 20% mitigation active and easily surviving it. The difference between stacking mitigation to survive a mechanic and stacking mitigation to not heal at all. The difference between barely making the enrage check and killing the boss before it even gets into phase 3. The difference between a 10:20 minute kill and a 7:55 kill.
    (0)
    Last edited by Absurdity; 12-02-2020 at 01:05 AM.