
Originally Posted by
Packetdancer
If I understand the arguments, I think what some folks object to is the fact that if you waited one week, people would be able to get the 450 new tomestones the first week (no raid), then get another 450 after reset if you were quick to grind them, and have enough tomestones to get a chestpiece or something from the tomestone gear before stepping foot into the new savage tier, and still start on the first day. (Or you could have two accessories, instead of just one, etc.)
And I guess there's some fear that if people had access to that right out of the gate, it would 'cheapen' the world first wins because they would be done with potentially one piece of slightly better gear than would normally be available for a first-week clear? Since the tomestone gear will be ten ilevels higher than the crafted stuff.
But I honestly don't think that's a wholly reasonable concern; presumably, SquareEnix balances the fights to at least be hypothetically clearable with the minimum ilevel you can queue in with. So getting all that crafted gear on day one? That's already potentially unbalancing the fight, by that standard. Why would adding one more accessory, or replacing the accessory with one piece of left-side gear, be the final straw that broke the balance entirely?
But people don't seem to think that getting the top-tier crafted gear 'cheapens' the first week clears; I'm not sure that the potential for one piece of slightly better gear over the current hypothetical best-start gear (i.e., crafted with potentially one tomestone accessory) 'cheapens' the fights appreciably any more than using the that current best-start gear already does, by that standard.