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  1. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,315
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Packetdancer View Post
    If I understand the arguments, I think what some folks object to is the fact that if you waited one week, people would be able to get the 450 new tomestones the first week (no raid), then get another 450 after reset if you were quick to grind them, and have enough tomestones to get a chestpiece or something from the tomestone gear before stepping foot into the new savage tier, and still start on the first day. (Or you could have two accessories, instead of just one, etc.)

    And I guess there's some fear that if people had access to that right out of the gate, it would 'cheapen' the world first wins because they would be done with potentially one piece of slightly better gear than would normally be available for a first-week clear? Since the tomestone gear will be ten ilevels higher than the crafted stuff.

    But I honestly don't think that's a wholly reasonable concern; presumably, SquareEnix balances the fights to at least be hypothetically clearable with the minimum ilevel you can queue in with. So getting all that crafted gear on day one? That's already potentially unbalancing the fight, by that standard. Why would adding one more accessory, or replacing the accessory with one piece of left-side gear, be the final straw that broke the balance entirely?

    But people don't seem to think that getting the top-tier crafted gear 'cheapens' the first week clears; I'm not sure that the potential for one piece of slightly better gear over the current hypothetical best-start gear (i.e., crafted with potentially one tomestone accessory) 'cheapens' the fights appreciably any more than using the that current best-start gear already does, by that standard.
    The reason why full crafted gear doesn't cheapen the fight is because it is literally the minimum ilvl to beat the last fight in a raid tier, the only one that really matters in the end and on top of it everyone has access to crafted gear with the only restriction being your willingness to spend a lot of gil.


    The issue with being able to get more tomestone gear isn't really that it cheapens the fight but that it basically goes against the idea of delaying it by a week in the first place, everyone being on an even playing field.
    Since we're talking about the world first race then a team that managed to get 900 tomestones by the time they raid on savage release obviously has an advantage over a team that only managed to cap the first week and goes into savage with only 450 tomestones.
    Not that this can really be fixed either way, you'll have to rush to cap your 450 or 900 tomestones before raid begins regardless of whether or not it gets delayed by week. The only difference being that certain jobs gain a lot more from having access to their chestpiece.
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    Last edited by Absurdity; 12-01-2020 at 11:52 PM.