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  1. #731
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    With GL now "gone" and monk no longer goes 0-60, but 60 right out the gate...this is some good news for 6.0. We should see some interesting things with the next expansion as we Monks are no longer tied down to GL, and skills being centered around GL being lost or kept up.

    I for one WELCOME this change as it has been a horrible growth for monk for ARR to current form. I agree that SE had no idea what they wanted to do with monk past Heavensward and just continued to give us more of the same thing from then on.

    With these new changes of making monk basically like ninja now, we should see some skills getting pruned in 6.0.

    Anatman first and foremost. Since it's whole focus was for GL and SE won't tell us what it does now. Honestly it should be an aura oGCD that gives us 20% crit chance on a 60 second cooldown for 15 seconds. Lines up with Brotherhood, RoF, and would really put the burst in burst phase.

    The stances need to go unless SE can salvage some kind of illusion of player choice that they offer (which they won't with GL gone now and FoF with be king).

    SSS should be on the chopping block unless they can form it into an upgraded version of shoulder tackle to remove button bloat.
    (1)

  2. #732
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    If its a trait like mend and maim for casters, it wont be GL4 at level 1, I can guarantee you that one.
    (0)

  3. #733
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ADVSS View Post
    If its a trait like mend and maim for casters, it wont be GL4 at level 1, I can guarantee you that one.
    But of course, I was speaking as if monk's were level 80. Naturally level 80 monks would be full speed with 4 GL damage traits unlocked. This would mean the leveling of monk from 1-80 is going to be VERY different from when I leveled it going on 7+ years ago. The monk 1-80 leveling experience will be much more progressive to 50 when you get perfect balance. Losing your stacks in 1-50 content was abysmal, which made YOU want to pull rather then the tank pulling just to keep your stacks. Not ideal at all.

    I feel good about the FREEDOM this gives monks that we have long waited for, and not that crushing feeling of losing your stacks. Tornado Kick will feel amazing to just use for real damage without penalty, and form shift will feel so slick for refreshing Demolish dot and Twin buff with no longer spamming like a moron just to keep the stacks up. Anatman....well....our thoughts and prayers. SSS is now a REAL disengage skill which gives you sprint to get out of AOE quick or stack if needed. Perfect Balance is just Bunshin for Monks the more that I read about it, and that is even more flexibility then trying to cram in attacks in a tight server tic window like Inner Release or Hypercharge.

    IMO. Monk is WAY more free to build some crazy rotations now and my thoughts are it's going to wreck and will probably be nerfed in 5.45.
    (1)

  4. #734
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Another concern I have is Mnk is going to see nerfs from this or they won't keep damage consistent. They said they are boosting WS potency to compensate removing it from GL. This will make every Mnk WS average 250 to 300 potency, with both openers being closer to 350 average. We will also be getting TK as a oGCD. A high potency skill we literally never used before will now be every 45 seconds. If they just straight add 40% potency to all skills to compensate GL as a trait, combined with their speed; Mnk is going to be a BEAST. We don't even know what Anataman is going to do. This will lead to either Mnk becoming one of the most played dps due to power and ease.... or nerfs.
    (0)

  5. #735
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by silverdragontyr View Post
    Another concern I have is Mnk is going to see nerfs from this or they won't keep damage consistent. They said they are boosting WS potency to compensate removing it from GL. This will make every Mnk WS average 250 to 300 potency, with both openers being closer to 350 average. We will also be getting TK as a oGCD. A high potency skill we literally never used before will now be every 45 seconds. If they just straight add 40% potency to all skills to compensate GL as a trait, combined with their speed; Mnk is going to be a BEAST. We don't even know what Anataman is going to do. This will lead to either Mnk becoming one of the most played dps due to power and ease.... or nerfs.
    I COMPLETELY agree. The great equalizer for monks was the absence of using TK, which should be a HUGE part of our damage. To compensate our potency is being raised, but I agree that SE is overlooking the fact that current monks don't even use TK, which ultimately brings our overall DPS down. With the rework implemented and TK every 45 seconds....BEAST mode engaged truly.

    Heck, my new test opener is: Form Shift -> Twin Snakes -> Tornado Kick -> Forbidden -> Elixir -> Brotherhood -> RoF -> Snap combo -> Demolish combo -> Perfect Balance -> Dragon Kick -> Bootshine -> Dragon Kick -> Bootshine -> Dragon Kick -> Bootshine. My current rotation is out the window completely, and as you mentioned anatman isn't even locked down.

    Yes Monk is a beast now with this information, and yes will it be nerfed? Of Course.....but it may be close to what the other jobs are getting in potency increases as well. Maybe it will all fall in line.

    RIP GL.... RIP.
    (0)

  6. #736
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    You're right. I didn't even think there is no reason to wait on all your cooldowns. Start the fight with huge burst. You want to do PB after the first DK. It will already have leaden fist from previous combo so there is no reason to include it in PB. It will also end PB on a DK giving an extra Leaden. Depending on animation and latency, it might also be ideal to do SSS before TK/Buffs.
    (0)

  7. #737
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by silverdragontyr View Post
    You're right. I didn't even think there is no reason to wait on all your cooldowns. Start the fight with huge burst. You want to do PB after the first DK. It will already have leaden fist from previous combo so there is no reason to include it in PB. It will also end PB on a DK giving an extra Leaden. Depending on animation and latency, it might also be ideal to do SSS before TK/Buffs.
    Yes I can't wait to get my hands on the new job rotation to really fine tune it. It's going to be fun really min-maxing when we shake off this long stint of GL shackles holding monk back.
    (0)

  8. #738
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sqwall View Post
    I COMPLETELY agree. The great equalizer for monks was the absence of using TK, which should be a HUGE part of our damage. To compensate our potency is being raised, but I agree that SE is overlooking the fact that current monks don't even use TK, which ultimately brings our overall DPS down. With the rework implemented and TK every 45 seconds....BEAST mode engaged truly.

    Heck, my new test opener is: Form Shift -> Twin Snakes -> Tornado Kick -> Forbidden -> Elixir -> Brotherhood -> RoF -> Snap combo -> Demolish combo -> Perfect Balance -> Dragon Kick -> Bootshine -> Dragon Kick -> Bootshine -> Dragon Kick -> Bootshine. My current rotation is out the window completely, and as you mentioned anatman isn't even locked down.

    Yes Monk is a beast now with this information, and yes will it be nerfed? Of Course.....but it may be close to what the other jobs are getting in potency increases as well. Maybe it will all fall in line.

    RIP GL.... RIP.
    This seems Like an interesting opener and kind of a bad one, why would you even use any of your oGCD outside of RoF or BH? In fact you would want to use PB as fast as you can so it lines up with RoF use.
    MNK is more or less the same we just have Steel peak errr i mean Tornado Kick and The opener is very similar to the one we used before, i think that The Balance has more or less figure the opener (unless of course Anatman is a massive game changer).
    The rotation is the same. I dont think you know how to play MNK that well.

    The changes of MNK are not that substancial and if you thought the class was boring before, because of GL management, you will most likely find that is still boring, nothing was fundamentally changed on MNK.
    Now is just a bit less spammy because of formless, we now have Steel peak/Howiling fist back in the form of TK, this is not new and some QoL improvements like not being as ping dependant. But the fundamental issues of MNK are still there: Chakra overflow is still an issue, BH seems to work the same as before so MNK is locked behind a physical party comp, it seems we are still crit/RNG dependant, stances are still there (For no reason).

    I don't think Gl was that much of an issue or a problem at all but on the other hand i am glad is gone now. Now when players suck at MNK they can't blame it on "not being able to maintain GL in a dungeon/Raid" (Not that it was the problem to begin with).

    Hopefully when they release the patch notes i can be proven completely wrong and it will feel like an improvement.

    Ps. Kudos to the Guy/people that said the idea of formless stance, you either were right or SE actually listened to you.
    (9)
    Last edited by reyre; 12-01-2020 at 08:56 AM.

  9. #739
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by silverdragontyr View Post
    You're right. I didn't even think there is no reason to wait on all your cooldowns. Start the fight with huge burst. You want to do PB after the first DK. It will already have leaden fist from previous combo so there is no reason to include it in PB. It will also end PB on a DK giving an extra Leaden. Depending on animation and latency, it might also be ideal to do SSS before TK/Buffs.
    I don't think is a good idea to do SSS before TK/Buffs. Since , unless i am wrong, SSS still extends WS cool down, and because PB seems to be a bit ping free now, MNK doesnt really need high SKS. I could be wrong but this also means SSS is just as niche as before because of the slowdown, now you are just fast after it (Also is SSS still attached to GCD? if so then its the same skill, just a bit more greed friendly, if not its a lot more greed friendly).
    (1)
    Last edited by reyre; 12-01-2020 at 08:38 AM.

  10. #740
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by reyre View Post
    I don't think is a good idea to do SSS before TK/Buffs. Since , unless i am wrong, SSS still extends WS cool down, and because PB seems to be a bit ping free now, MNK doesnt really need high SKS. I could be wrong but this also means SSS is just as niche as before because of the slowdown, now you are just fast after it (Also is SSS still attached to GCD? if so then its the same skill, just a bit more greed friendly, if not its a lot more greed friendly).
    I'm no expert on MNK by any means, but I'm pretty certain we'll still need to meld just a little SkS to achieve double True Strike with minimal potency loss but honestly, I'd rather worry about that than the headache that was 6 Opo-opo PB. In any case the rotation will remain largely the same except our PB bursts will be more lenient. The opener however will pretty much be what MNK already does in dungeons when it has full stacks ...plus TK I guess.

    Other than that you're still spot on about SSS. As long as there's that pesky recast timer on all WS it'll still always be just a disconnect tool and nothing else.
    (0)
    Last edited by VentVanitas; 12-01-2020 at 09:16 PM.

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